The Aftershock Level Theme is a Level Theme introduced in Aftershock for Quake and subtype of Undefined. All textures were created by Gregory A. MacMartin.
This theme includes various textures that have the same name as textures from the original game. This can result in the game crashing in GLQuake and similar Source Ports if both textures are loaded. This is due to a conflict of the Button texture size; in vanilla Quake it is 48x48 while in Aftershock for Quake it is 32x32. There is a similar conflict with texture "rock4_2"; it is 128x128 in Quake while only 64x64 in Aftershock for Quake. E1M4: Fire Scirocco and E2M1: ..Ambush? do not have any conflicts.
Levels
- Introduction (Aftershock)
- E1M1: House of Desolution
- E1M2: Darmack
- E1M3: Dagger
- E1M4: Fire Scirocco
- E2M1: ..Ambush?
- E2M2: The Descent
- E2M3: Rook to King's Bishop
- E2M4: Entering JONLEVEL
- E2M5: The Descent
- E3M1: The Surface
- E3M2: Ascent
- E3M3: The River
- E3M4: The Red Room
- E3M5: The Guardians
- DMAS01: Basin
- DMAS02: DeCarlo
- DMAS03: The Abode
- DMAS04: LavaBox
- DMAS05: LavaBox II
- DMAS06: King Of The Castle
- DMAS07: Gavin's Courtyard
- DMAS08: Little Piece Of Heaven
- DMAS09: Water Transport
- DMAS10: Porch Of Doom
- DMAS11: Entering Tunnels Of Mayhem
- DMAS12: Gibblet Pie
- DMAS13: Glen Sheen
- Aftershock Standalone Levels