“ | They are five major ammo types: shells, cells, bullets, grenades, and rockets. except for the blaster, you must have ammunition to use a weapon. Each ammo type has a maximum you carry. | ” |
—The Quake II Manual |
Quake II contains various types of ammunition to supply the different weapons available to the player. The Blaster and the Chainfist do not require ammunition, but other weapons do. These are collected as individual pickups throughout the levels, or sometimes dropped by Strogg when they are killed.
The Bandolier and Ammo Pack are power-ups which permanently increase the player's maximum capacity for various types of ammunition. The Bandolier and Ammo Pack also contain an immediate bonus of ammunition - see their own pages for details.
Ammo | Magazine | Normal capacity | Bandolier | Ammo Pack | Used for |
---|---|---|---|---|---|
Shells | 10 | 100 | 150 | 200 | Shotgun, Super Shotgun |
Bullets | 50 | 200 | 250 | 300 | Machine Gun, Chain Gun |
Grenades | 5 | 50 | 50 | 100 | Hand Grenade, Grenade Launcher |
Rockets | 5 | 50 | 50 | 100 | Rocket Launcher |
Cells | 50 | 200 | 250 | 300 | Power Shield, Hyperblaster, BFG10K, Ion Ripper, Plasma Beam |
Slugs | 10 | 50 | 75 | 100 | Railgun |
Mag Slugs | 10 | 50 | 75 | 100 | Phalanx |
Flechettes | 50 | 200 | 250 | 300 | ETF Rifle |
Prox | 5 | 50 | 50 | 50 | Prox Launcher |
Rounds | 3 | 12 | 21 | 30 | Disruptor |
Trap | 1 | 5 | 5 | 5 | itself |
Tesla | 3 | 5 | 5 | 5 | itself |
The table above is a complete list as of the release of the 2023 remaster. In the original Quake II there were only six types of ammunition (the first six entries in the table). The Reckoning added Mag Slugs and the Trap. Ground Zero added Flechettes, Prox and Tesla. The 2023 remaster added Disruptor Rounds.
Furthermore, some changes were made as part of the 2023 remaster - in the original game the Ammo Pack didn't affect Flechettes, and the maximum capacity for Tesla mines was 50, with five in each pickup rather than three.