Attack Damage
Found in

He uses dual railguns (one on each arm) for long range attacks, but can also swing each railgun equipped arm when his prey is in closer range.

Quake II manual

The Arachnid is one of the toughest non-boss enemies found in the PSX version of Quake II, but fortunately is also the rarest. The Arachnid combines a humanoid torso with a semi-organic set of legs and a pair of railguns on its arms, used for both long-range and melee attacks. The Arachnid is relatively slow but sturdy, with armor stronger even than the tank.



The Arachnid's dual railguns are fired one after the other, right first, and are capable of outright killing an unprotected player if both shots connect. As with the Gladiator constant strafing is advisable against the Arachnid in order to avoid its shots. Its capacity for rapid fire means it should be dealt with quickly.


When approached the Arachnid swings at the player with its arms, using the railguns as improvised clubs. Each hit is capable of dealing 20-25 damage. As with the Gladiator it is possible for the player to use the Arachnid's melee attack to their advantage by approaching close enough to trigger it, then backing up and using the delay to attack.


  • When facing an arachnid at range with other enemies nearby, attempt to place them between the two of you. Other enemies won't stop the slug but the other Strogg will still take damage from it.
  • As with the Gladiator the Arachnid should be a high priority even with more powerful enemies in the area. The accuracy and firing speed of their railguns can be particularly dangerous if the player is distracted by other enemies.


  • Despite its name, the Arachnid actually only has six legs.
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