Armageddon 1 is a Multiplayer level. It is intended for 2-4 players.
Matthias Worch had issues with entities falling out of the level, even if they were in solid rooms, so thus the level had a smaller number of resources than he would have liked.
The central room of the map is reminiscent of ARMAGEDDON, a Doom II PWAD made by Worch about 2 months prior.
This is the first map in the Armageddon series, as well as the first map made by Matthias Worch. It was succeeded by Armageddon 2.
Spawn Locations
- Beside external section of castle walls.
- Lower floor of pillared room.
- Top of main staircase.
- Far end of windowed room from corridor to Lava pool.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - Lower floor of pillared room.
- Nailgun - Middle of windowed corridor.
- Nailgun - Beside external section of castle walls.
- Grenade Launcher - Rafters overlooking pillared room.
- Rocket Launcher - Platform in middle of area surrounded by Lava, accessible by hole in room next to external section of castle walls.
Powerups
- Green Armor - Alcove beside pillared room rafters.
Room-By-Room Summarization
Room
- Green Armor in alcove beside pillared room rafters.
- Double-Barrelled Shotgun on lower floor of pillared room.
- Nailgun at middle of windowed corridor.
- Nailgun beside external section of castle walls.
- Grenade Launcher on rafters overlooking pillared room.
- Rocket Launcher on platform in middle of area surrounded by Lava, accessible by hole in room next to external section of castle walls.
- 2 Shells under main staircase.
- Shells beside Rocket Launcher hole, side looking away from rest of level.
- Nails at top of main staircase.
- Nails beside Rocket Launcher hole, side looking into rest of level.
- Rockets at intersection of alcove beside pillared room rafters.
- 25 Health in small corridor between Lava pool and windowed corridor.
- Large pool of Lava beside the lower floor of pillared room.
- Bars below Green Armor drops the player into the windowed corridor.
- Bridge temporarily extends when player drops through Rocket Launcher hole, allowing for access to windowed corridor.