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This article appeared in Quake  

Atomic is a Multiplayer level. There is no in-game name for this level, the name comes from documentation included with the file.

Spawn Locations

  • Top of double-raised ramps near Castle Structure.
  • Alcove beside Castle Structure, opposite side from Biosuit.
  • Central structure of Middle Section.
  • Across from Green Armor in Largest Section.
  • Roof, intersection between roof, upper floor of Castle Structure, and corridor access by extending Bridge in Largest Section.
  • Largest Section, corridor between two 25 Health and Elevator to Castle Structure.
  • Largest Section, opposite side of Super Nailgun corridor, main portion.
  • Largest Section, top of ramp in corridor beside outer wall opposite Elevator to Castle Structure.

Important Item Locations

Weapons

Powerups

Room-By-Room Summarization

Atomic

Atomic

Castle Structure

Middle Section

Largest Section

  • Green Armor in corridor of lower floor beside Rocket Launcher alcove.
  • Nailgun in dead-end corridor under Thunderbolt corridor.
  • Super Nailgun in corridor between two 25 Health and Elevator to Castle Structure.
  • Rocket Launcher in alcove across from central ramp.
  • Thunderbolt at top of ramp in corridor beside outer wall opposite Elevator to Castle Structure.
  • 2 Nails in dead-end corridor under Thunderbolt corridor.
  • 2 Rockets in alcove across from central ramp.
  • 3 Cells at top of ramp in corridor beside outer wall opposite Elevator to Castle Structure.
  • Two 25 Health in corridor nearest Middle Section.
  • 25 Health at base of ramp in corridor beside outer wall opposite Elevator to Castle Structure.
  • 25 Health at top of ramp near middle of room.
  • Elevator in middle of section leads from first to second floor.
  • Slime can be found along the edges of most corridors, but only the area under the ramp leading to the second floor and beside the bars looking into the Nailgun area are accessible.
  • Shootable Button on upper floor corridor, by section overlooking corridor beside Middle Section, causes a Bridge in the corridor to extend to allow access to the latter corridor.

Roof

  • Double-Barrelled Shotgun at intersection between roof, upper floor of Castle Structure, and corridor access by extending Bridge in Largest Section.
  • Shells at intersection between roof, upper floor of Castle Structure, and corridor access by extending Bridge in Largest Section.
  • Two 25 Health on roof.
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