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Latest revision Your text
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|damage per hit = *200 [direct impact]
 
|damage per hit = *200 [direct impact]
 
*200 [splash damage]
 
*200 [splash damage]
*0-500 [effect in SP]
+
*500-1000 [effect]
*0-200 [effect in MP]
 
 
*10 [ball laser in SP]
 
*10 [ball laser in SP]
 
*5 [ball laser in MP]
 
*5 [ball laser in MP]
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