In Quake 3, the Battle Suit is a Powerup that makes it impossible for the user to be harmed by splash damage, and it also absorbs a fair amount of damage; it cuts all damage in half and allows the bearer to enter lava and slime without being harmed. It lasts for 30 seconds, initially spawns after 55 seconds to 1 minute mark depending on the map and respawns after three minutes. When a player has it, a golden glow surrounds him.

In Quake Live, Battle Suit is modified to protect the bearer from half of any incoming damage, and absorbs full self/splash damage.


  • With a Battle Suit, you are a killing machine! Since splash damage doesn't affect you, use Rocket Jump or Grenade Jump to move around. You can also get close and personal with the Rocket Launcher without worrying about self-splash damage. So don't worry if somebody suddenly appears in front of you. Just remember that weapons can still harm you, so don't think you're invincible.
  • Battle Suit can be used to reach the places you once can't with Rocket Jumps safely or walking over lava. Q3DM15 has both of these examples for players to demonstrate. Also it's great confort to confront railgunners with relative safety compared to other players who don't have it. At long range combat, surely one can become hard to budge with it.
  • When you have Battle Suit, abuse grenade or rocket jumps to reach high places to keep yourself a safe position to snipe or lunge forward behind cover. If you abuse being airborne that'd be a distinct disadvantage between many foes even with the Battle Suit. Without airsteering properly, being airborne at the open for prolonged moments simply asking to get shot down in a crowded match.
  • As long as you have the suit, you don't have to worry about splash damage as much. Still you should evade sure hit projectiles by faking movement and bait shots by momentarily crouching. If you have a sense or some premonition at dodging shots, positioning low or infront of walls won't possess a big disadvantage with Battle Suit.
  • Direct hit from explosive weapons can still harm Battle Suit users, but the Battle Suit user can spam explosives in tight quarters. If possible try to maintain a reasonable distance from Battle Suit user and pressure them with Rocket Launcher from below ledges or behind cover first to air juggle them. Try to retaliate with some other powerful hitscan weapon like Lightning Gun after they're airborne.
  • Battle Suit carrier can be slowed down by smartly shot grenade launcher at enclosed spaces or some airjuggling tricks at the open can waste their time. If possible lure Battle Suit carrier to bounce pads where you can retaliate with Lightning Gun or repel them backwards with Rocket Launcher.
  • If you see somebody with a Battle Suit from long distance, take out a powerful and quick projectile weapon, such as the Plasma Gun or Railgun and use it against him. His suit only gives him little protection against non-splash direct and hitscan damage. Try to predict his movements (if possible), then blow him away.
  • Railgun is a valuable weapon for Battle Suit carrier, not many weapons can answer quick enough to long distances and damage mitigation provided by suit increases survivability. However waiting on a single position just to tag someone would only waste the precious time that you have. Also people can simply take cover to waste your time if you abuse it at the open. Battle Suit carrier have to seek hotly contested areas created by the cross paths between highly desired weapons and items, then position to have a sight upon them.
  • Plasma Gun can be used to "activate" the Battle Suit to shield you from a rocket or BFG direct hit. When you see a single foe flaking a rocket or 'shooting stars' at your way in a narrow area with no chance to evade, look down and a give a short whirl to PG. Generated Splash Damage will activate suit a short while and shield you from a direct shot entirely if you're lucky. Sadly same thing doesn't apply for hitscan weapons.
  • If Battle Suit carrier gets armor stacks like Heavy Armor their damage absorb rate will ramp up to 84% for a few shots they can incur. That means a railshot or rocket direct hit will only deal a mere 16 damage, and just to burn their armor down you may need a second direct hit. Dealing a strong burst is important at the first sight.
  • Chances are, you can not prevent Battle Suit carrier to gather armor stacks but you can put a dent to their seemingly unstoppable force by timing Megahealth or Personal Medkit. If they can not heal on demand or amplify their effective health via over built, they'd be shuffling between armor spawns only along the time period.
  • When you need to escape away from Battle Suit carrier, try to deny any health bubble you see on your way by dealing a slight splash damage to yourself even when you're at full health. That ensures if he gives you a chase he'd need to retreat just to heal.
  • In any team game other than FFA, try to coordinate with your teammates and gang up on the Battle Suit user and his powerup will not do very well. This especially applies if they're the high stacker Megahealth and Heavy Armor bearer of their team also.
  • The Battle Suit will also keep the player from drowning and suffering fall damage, besides environmental hazards like lava and acid. The Battle Suit does NOT protect you from the Void and/or The Fog of Death. The Battle Suit wearer is also invulnerable to the Kamikaze in Team Arena, but blast will push Battle Suit wearers and sometimes to Void and/or The Fog of Death behind them.