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Vertigo - By Midiguy or Vertigo is a Multiplayer level in Threewave Capture. This level is designed for Capture the Flag.

Like all other custom levels in Threewave Capture, this map was entirely designed to be used on their specific server. While it can be used outside of the server without the proper version of Threewave Capture, it will not be identical to how it was intended to be played.

Also note that all players spawn inside of their base when Capture the Flag is enabled. Spawn locations designates locations players spawn if Capture the Flag is disabled. In Capture the Flag, the flags themselves can be found on the upper floor of each base.

The 3.01 release of Threewave Capture was a hotfix for this level, removing a few Doors that were not defined in the level and were causing the server to crash.

If teamplay is not set to 768, this level will lead to E1M2: Castle of the Damned.

Spawn Locations

  • Blue Base, beside overhang of Nailgun ramp.
  • Blue Base, beside bottom of Super Nailgun ramp.
  • Central Section, corridor between Door to Blue Base and Water.
  • Central Section, middle of Button corridor.
  • Upper portion of Central Section, beside Door leading to lower portion and Red Base.
  • Platform overlooking Water room in Central Section.
  • Central Section, beside locked Door of Button corridor.
  • Central Section, bend of corridor between Red Base and Door to upper section.
  • Central Section, corridor leading from top of Red Base to Door to upper section.
  • Red Base, top portion of base.
  • Red Base, central corridor leading to Wind Tunnel.
  • Beside extension of Red Base with Door leading to small side room, Super Nailgun side.
  • Beside Door of Red Base leading to small side room, opposite Super Nailgun side.
  • Between Elevator and Bars of Red Base, somewhat to the Super Nailgun side.
  • Central Section, middle of room overlooking Water room.
  • Blue Base, directly below Wind Tunnel.
  • Central Section, top of ramp leading to intersection of Bars.
  • Central Section, middle of Water room.

Important Item Locations

Weapons

Powerups

Glitches

  • The level exit's location is not clearly defined and therefore it goes to the origin point along with a couple Doors. The player can hit the level exit earlier than was likely intended by using the Grappling Hook mode of the Axe on the sky in the Blue Base. Note that exact positioning and functionality is not consistent, meaning sometimes it will cause the player to exit while other times only the Doors opening and closing will be heard. Note that the Doors were removed in the 3.01 update, but the level exit remained.

Room-By-Room Summarization

CTF6_-_Vertigo_-_By_Midiguy

CTF6 - Vertigo - By Midiguy

Blue Base

Central Section

Red Base

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