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The Strongbox is a Multiplayer level in Threewave Capture. This level is designed for Capture the Flag.

Like all other custom levels in Threewave Capture, this map was entirely designed to be used on their specific server. While it can be used outside of the server without the proper version of Threewave Capture, it will not be identical to how it was intended to be played.

Also note that all players spawn inside of their base when Capture the Flag is enabled. Spawn locations designates locations players spawn if Capture the Flag is disabled. Note that the flags do not spawn properly, meaning Capture the Flag does not work on this level.

Spawn Locations

  • Near Quad Damage Crates in Central Section.
  • Opposite Green Armor wall of Central Section.
  • Middle of straight corridor of blue base of Bases.
  • Bend of ramp corridor closest to blue base of Bases.
  • Beside Gondola end in central room of Central Section.
  • Doorway on balcony of central room in Central Section.
  • Light corridor of Central Section near doorway to Grenade Launcher bridge.
  • Beside Gondola end opposite central room of Central Section.
  • Red base of Bases, near bottom of staircase.

Important Item Locations

Weapons

Powerups

Glitches

  • The flags in both Bases fall through the level upon starting the map, thus making this level unplayable in Capture the Flag.

Room-By-Room Summarization

CTF8_-_The_Strongbox

CTF8 - The Strongbox

Central Section

Bases

  • 2 Yellow Armors, 1 in the middle of each base.
  • 2 Double-Barrelled Shotguns, 1 in the middle of each base.
  • Double-Barrelled Shotgun in blue base, middle of ramp corridor.
  • Nailgun in middle of straight corridor of blue base.
  • 2 Super Nailguns, 1 in the middle of each base.
  • 2 Shells in the middle of the red base.
  • 3 Shells in the middle of the blue base.
  • 4 Nails in the middle of the red base.
  • 3 Nails in the middle of the blue base.
  • 2 Cells in red base, bend leading to end of Gondola opposite central room in Central Section.
  • 2 Cells in blue base, bend of straight corridor between Nailgun and two 25 Health.
  • 25 Health beside doorway to red base leading to central room of Central Section.
  • Two 25 Health in blue base, bend closest to Central Section in straight corridor.
  • Two 25 Health near bottom of staircase in red base.
  • Three 25 Health underneath balcony of red base.
  • Two 25 Health on upper floor of blue base.
  • Three 25 Health in blue base beside doorway to straight corridor.
  • 2 Buttons, 1 on the flag icon of each base, causes a Movable Wall to slide across the Wind Tunnel section directly above the base and crush anything inside.
CTF7: Tale of Two Cities Quake Levels N/A
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