The Strongbox is a Multiplayer level in Threewave Capture. This level is designed for Capture the Flag.
Like all other custom levels in Threewave Capture, this map was entirely designed to be used on their specific server. While it can be used outside of the server without the proper version of Threewave Capture, it will not be identical to how it was intended to be played.
Also note that all players spawn inside of their base when Capture the Flag is enabled. Spawn locations designates locations players spawn if Capture the Flag is disabled. Note that the flags do not spawn properly, meaning Capture the Flag does not work on this level.
Spawn Locations
- Near Quad Damage Crates in Central Section.
- Opposite Green Armor wall of Central Section.
- Middle of straight corridor of blue base of Bases.
- Bend of ramp corridor closest to blue base of Bases.
- Beside Gondola end in central room of Central Section.
- Doorway on balcony of central room in Central Section.
- Light corridor of Central Section near doorway to Grenade Launcher bridge.
- Beside Gondola end opposite central room of Central Section.
- Red base of Bases, near bottom of staircase.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - Corridor filled with lights in Central Section, side closest to doorway to Nailgun balcony.
- Double-Barrelled Shotgun - Central Section intersection beside Grenade Launcher bridge, beside doorway to red base of Bases.
- Double-Barrelled Shotgun - Middle of red base of Bases.
- Double-Barrelled Shotgun - Middle of blue base of Bases.
- Double-Barrelled Shotgun - Blue base of Bases, middle of ramp corridor.
- Nailgun - Central Section, middle of long straight section of balcony.
- Nailgun - Central Section, first bend of Gondola trail from central room.
- Nailgun - Middle of straight corridor of blue base of Bases.
- Super Nailgun - Middle of red base of Bases.
- Super Nailgun - Middle of blue base of Bases.
- Grenade Launcher - Central Section, top of Crates towards the blue base of Bases side of room.
- Grenade Launcher - Central Section, under small bridge beside end of Gondola trail opposite central room.
- Rocket Launcher - Central Section, Crates on wall closest to tallest stack of Crates.
- Rocket Launcher - Central Section, bend of Gondola trail further away from central room.
- Thunderbolt - Middle of Central Section.
Powerups
- Quad Damage - Stack of Crates opposite balcony side in Central Section, red base of Bases side.
- 100 Health - Central Section, top of tallest stack of Crates.
- Green Armor - Central Section, between the Rocket Launcher and Elevator on blue base of Bases side.
- Yellow Armor - Middle of red base of Bases.
- Yellow Armor - Middle of blue base of Bases.
- Red Armor - Central Section alcove on Gondola trail, halfway between Rocket Launcher bend and end opposite central room.
Glitches
- The flags in both Bases fall through the level upon starting the map, thus making this level unplayable in Capture the Flag.
Room-By-Room Summarization
Central Section
- Quad Damage on stack of Crates opposite balcony side, red base of Bases side.
- 100 Health on top of tallest stack of Crates.
- Green Armor between the Rocket Launcher and Elevator on blue base of Bases side.
- Red Armor in alcove on Gondola trail, halfway between Rocket Launcher bend and end opposite central room.
- Double-Barrelled Shotgun in corridor filled with lights, side closest to doorway to Nailgun balcony.
- Double-Barrelled Shotgun at intersection beside Grenade Launcher bridge, beside doorway to red base of Bases.
- Nailgun at middle of long straight section of balcony.
- Nailgun at first bend of Gondola trail from central room.
- Grenade Launcher on top of Crates towards the blue base of Bases side of room.
- Grenade Launcher under small bridge beside end of Gondola trail opposite central room.
- Rocket Launcher on Crates on wall closest to tallest stack of Crates.
- Rocket Launcher at bend of Gondola trail further away from central room.
- Thunderbolt in middle of room.
- 2 Nails near Crates on balcony side, red base of Bases side.
- 2 Nails at bend of balcony.
- 2 Rockets near Quad Damage Crates.
- 2 Rockets on wall opposite Green Armor, underneath balcony.
- Two 25 Health beside tallest stack of Crates, red base of Bases side.
- 25 Health beside the Grenade Launcher Crates.
- Two 25 Health at opposite end of Gondola from central room.
- A Gondola moves back and forth across the room before going across a trail beside red base of Bases.
- 2 Elevators, 1 beside the doorway to each base of Bases, allows access to balcony.
- 2 Wind Tunnels in middle of room, side facing red base leads to middle of red base of Bases, while opposite side leads to middle of blue base of Bases.
Bases
- 2 Yellow Armors, 1 in the middle of each base.
- 2 Double-Barrelled Shotguns, 1 in the middle of each base.
- Double-Barrelled Shotgun in blue base, middle of ramp corridor.
- Nailgun in middle of straight corridor of blue base.
- 2 Super Nailguns, 1 in the middle of each base.
- 2 Shells in the middle of the red base.
- 3 Shells in the middle of the blue base.
- 4 Nails in the middle of the red base.
- 3 Nails in the middle of the blue base.
- 2 Cells in red base, bend leading to end of Gondola opposite central room in Central Section.
- 2 Cells in blue base, bend of straight corridor between Nailgun and two 25 Health.
- 25 Health beside doorway to red base leading to central room of Central Section.
- Two 25 Health in blue base, bend closest to Central Section in straight corridor.
- Two 25 Health near bottom of staircase in red base.
- Three 25 Health underneath balcony of red base.
- Two 25 Health on upper floor of blue base.
- Three 25 Health in blue base beside doorway to straight corridor.
- 2 Buttons, 1 on the flag icon of each base, causes a Movable Wall to slide across the Wind Tunnel section directly above the base and crush anything inside.
CTF7: Tale of Two Cities | Quake Levels | N/A |