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This article appeared in Quake II  

TR17 Cargo Bay
Cargo Bay
Game

The Reckoning

Unit
  • Unit 5 (original game)
  • Unit 6 (2023 remaster)
Soundtrack

09 - Descent into Cerberon

Previous Map

Strogg Freighter

Connected Maps

Command Center

Specific Information
Enemies

Easy: 26
Medium: 35
Hard/Nightmare: 38

Secrets

5

[Source]
Entering moon base. Prevent Strogg counterstrike. Terminate all opposition.

—Mission briefing

The Cargo Bay is the first area of the Strogg moon base. Having just emerged from the docked freighter, Joker finds himself in a storage area and must advance to the core of the moon base, which houses its main reactor.

The level features a number of hallways, crate-filled rooms, and larger chamber near the exit. There is a large hangar, which is initially blocked by a force field, but becomes the final area of the game later, as the player must board an awaiting shuttle and escape from the base before it blows up.

The level features lower gravity, which allows the player to make higher and longer jumps, or fall from greater heights without taking damage.

Quick Level Completion

Coming soon...

Walkthrough

Coming soon...

Enemies

Enemy Easy Medium Hard/Nightmare
Ripper Guard 8 8 10
Hyper Blaster Guard 2 2 2
Laser Guard 3 6 7
Icarus 5 6 6
Beta Gladiator 5 10 10
Tank Commander 3 3 3

Secrets

  • #1) In the hallway lined on top by windows, jump across the crates to find a suit of Combat Armor.
  • #2) In the same area, upstairs, use the crates to reach the rafters. At the end of the rafters, shoot the Strogg symbol on the wall to uncover some Adrenaline.
  • #3) When you reach the balcony above the first room, look into the far corner, where a Quad Damage lies in wait.
  • #4) In the large crate room, on the left, is a ledge with a Gladiator on top. Jump to this ledge, and shoot the wall to the left to find two large health powerups.
  • #5) In the big, circular room near the end, look above the exit door to find two buttons. Shoot them, and an elevator appears, which will take you to a suit of Body Armor.

Notes

  • While a player might be tempted to rocket jump to the upper levels at the beginning of the map, an invisible barrier prevents this.
  • The final kill for this level (Beta Gladiator) won't spawn until you're back while evacuating, so don't worry about exiting to Command Center having e.g. 37/38 kills.

Deathmatch

Differences

Coming soon...

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