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Catacombs of Doom or Lair of the Phoenix is a Multiplayer level. It is very large in size, meaning 2-4 players will have trouble finding each other.

This level is inspired by a Doom II PWAD, though he could recall the name or author of the original file. The PWAD was a personal favorite of the group (not yet a clan) that Michael Traun was in.

Spawn Locations

  • Alcove of Caged Section, caged side, central staircase side.
  • Top Floor, between the two small corridors overlooking the bridges below.
  • Far corner of Multi-Doorway Room, Caged Section side.
  • Ring Room, corridors of upper floor.
  • Ring Room, alcove closest to Pillar Room.
  • Pillar Room, beside wall diagonally across from Nailgun.
  • Alcove of Mazes and Central Staircase near corridor leading to Pillar Room.
  • Ring Room, lower floor.
  • Top of Ramp Alcove.
  • Mazes and Central Staircase, upper floor near Rocket Launcher.
  • Blinking lights room above Pillar Room, allows access into room inside pillar.
  • Upper floor of Cage Section.
  • Mazes and Central Staircase, alcove closest to ramp closest to central staircase.
  • Large upper floor platform of Multi-Doorway Room.
  • Ring Room, near balcony overlooking Red Armor.
  • Upper floor room of Pillar Room.

Important Item Locations

Weapons

Powerups

  • Quad Damage - Small upper floor platform of Multi-Doorway Room.
  • Ring of Shadows - Under central staircase of Mazes and Central Staircase.
  • 100 Health - Alcove of Caged Section, caged side, central staircase side.
  • 100 Health - Top of Ramp Alcove.
  • 100 Health - Mazes and Central Staircase, upper floor near Rocket Launcher.
  • 100 Health - Mazes and Central Staircase, alcove closest to ramp closest to central staircase.
  • 100 Health - Alcove of Mazes and Central Staircase near corridor leading to Pillar Room.
  • 100 Health - Far corner of Multi-Doorway Room, Caged Section side.
  • 100 Health - Large upper floor platform of Multi-Doorway Room.
  • 100 Health - Top Floor, small corridor overlooking empty bridge of Mazes and Central Staircase.
  • 100 Health - Upper floor room of Pillar Room.
  • 100 Health - Pillar Room, beside wall diagonally across from Nailgun.
  • 100 Health - Ring Room, alcove closest to Pillar Room.
  • 100 Health - Ring Room, lower floor.
  • 100 Health - Ring Room, corridors of upper floor.
  • 100 Health - Ring Room, near balcony overlooking Red Armor.
  • Green Armor - Alcove of Caged Section, caged side, central staircase side.
  • Green Armor - Top of Ramp Alcove.
  • Green Armor - Mazes and Central Staircase, upper floor near Rocket Launcher.
  • Green Armor - Alcove of Mazes and Central Staircase near corridor leading to Pillar Room.
  • Green Armor - Far corner of Multi-Doorway Room, Caged Section side.
  • Green Armor - Large upper floor platform of Multi-Doorway Room.
  • Green Armor - Top Floor, small corridor overlooking empty bridge of Mazes and Central Staircase.
  • Green Armor - Upper floor platform of Pillar Room.
  • Green Armor - Pillar Room, beside wall diagonally across from Nailgun.
  • Green Armor - Pillar Room, room inside pillar.
  • Green Armor - Ring Room, alcove closest to Pillar Room.
  • Green Armor - Ring Room, lower floor.
  • Green Armor - Ring Room, corridors of upper floor.
  • Green Armor - Ring Room, room near balcony overlooking Red Armor.
  • Yellow Armor - Upper floor of Cage Section.
  • Yellow Armor - Middle of upper floor bridge of Mazes and Central Staircase, Nailgun side.
  • Yellow Armor - Mazes and Central Staircase, alcove closest to ramp closest to central staircase.
  • Red Armor - Top Floor, alcove overlooking Nailgun on bridge of Mazes and Central Staircase.
  • Red Armor - Upper floor of Ring Room, side overlooking ramp to Pillar Room.

Room-By-Room Summarization

Catacombs_of_Doom

Catacombs of Doom

Cage Section

  • 100 Health in alcove, caged side, central staircase side.
  • Green Armor in alcove, caged side, central staircase side.
  • Yellow Armor on upper floor.
  • Double-Barrelled Shotgun in alcove, caged side, central staircase side.
  • Super Nailgun on upper floor.
  • 2 Shells at corner, caged side, opposite central staircase side.
  • 2 Shells on upper floor.
  • 2 Nails at corner, caged side, opposite central staircase side.
  • 2 Nails on upper floor.
  • Cells at intersection, opposite caged side, opposite central staircase side.

Ramp Alcove

Mazes and Central Staircase

Multi-Doorway Room

Top Floor

Pillar Room

Ring Room

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