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Modifications that primarily make use of the "Impulse" Console Commands. They are generally intended to be bound to a specific key to add an additional mechanic to the game. Obviously modifications with the same impulse keys will need to be altered around to work together, plus there runs the risk of having too many impulse keys to remember.

Note that an impulse modification may attempt to emulate the behavior of a Weapon or Powerup. For example, pressing an impulse might fire a pipe bomb. This is not a proper Weapon modification since it works independently from the Weapon. Similarly, a Powerup that behaves by pressing an impulse key is an impulse mod.

Essentially, if something requires the usage of an impulse key to function at all, it is an Impulse Mod. If it can function somewhat without, but requires one in mid-action, such as a Grenade Launcher that fires a pipe bomb, it is a Weapon mod.

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