Levels for Quake made for the sole purpose of aiding other designers. These levels tend to be very simplistic, often to ensure there is little clutter and the concept gets across easier. Essentially, these are tools for designers to use as an easier to work with reference as opposed to utilizing actual levels.
As shovelware packs tend to include these without distinction, the main determination is if it serves any other purpose beyond being an example file. A small room might be intended to be an actual level, but may also be designed for testing, it is all up to the intent of the designer and focus of the level.
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- Teleport Example
- Texture Demo 1
- The Cloud Lightshift Effect from The QuakeLab
- The Compressor - from The QuakeLab - concept by David M. Spell
- The Deep Fryer Cage - from The QuakeLab
- The Gondola - from The QuakeLab
- The Military Base Door
- The Military Base Lightpost
- The Military Slipgate
- The Quad-Sectioned Military Door - from id Software's E2M1
- The Quadroom
- The Razor Blades - from The QuakeLab
- The Sink
- The Standard Plat - from The QuakeLab
- The Standard Teleporter - from The QuakeLab
- The Twillits SpikeWall from The QuakeLab
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