Central Complex | |
Game | |
Previous Map | |
Next Map | |
Enemies |
Easy: 22 |
Secrets |
3 |
New Weapons | |
New Powerups | |
New Enemies | |
Objective |
Find explosive charges. |
[Source] |
The Central Complex is the second level of Quake II's Nintendo 64 version.
Quick Level Completion
Coming soon...
Walkthrough
Coming soon...
Enemies
Enemy | Easy | Medium | Hard/Nightmare |
---|---|---|---|
Light Guard | 2 | 1 | 1 |
Shotgun Guard | 9 | 9 | 9 |
Machine Gun Guard | 2 | 2 | 3 |
Enforcer | 8 | 10 | 9 |
Gunner | 1 | 2 | 4 |
Secrets
- #1) In the first room, approach the stacked boxes on the far side from the raised section. You should be able to walk straight onto the boxes, then straight across to a raised section beyond the pillar for a Jacket Armor.
- #2) In the room where the Explosive Charges can be found, an Adrenaline can be found in a darkened corner to the far right of the room from the elevator.
- #3) In the security terminal room, recessed blue-lit wall panel on the upper left of the room contains a Power Amplifier (Quad Damage). To reach it, jump towards the panel from the uppermost level and walk along the narrow ledge.
Deathmatch
Differences
Coming soon...
Quake II Nintendo 64 levels | ||
---|---|---|
Unit 1: Stroggos | Strogg Outpost · Central Complex · Intelligence Center · Communications Center | |
Unit 2: Orbital Station | Orbital Defense · Docking Station | |
Unit 3: Strogg Ships | Strogg Freighter · Cargo Bay | |
Unit 4: Mining Planet | Zaxite Mines · Storage Facility | |
Unit 5: Human Storage | Organic Storage · Processing Center · Geothermal Station · Detention Center · Research Lab · Bio-Waste Treatment · Access Conduits | |
Unit 6: Command Core | Descent To Core · Command Core | |
Deathmatch levels | DM1: Agony · DM2: Corridors · DM3: War Room · DM4: Twists (Secret level is SP) · DM5: Fortress · DM6: Cold Steel · DM7: Mad Dash · DM8: Dying Halls · DM9: Empty Space · DM10: Overflow |