Comm Satellite | |
Game | |
Unit | |
Soundtrack |
11 - Showdown |
Connected Maps | |
Enemies |
Easy: 43 |
Secrets |
2 |
New Obstacles | |
New Misc |
Low gravity |
[Source] |
The Comm Satellite is the third and final secret level of Quake II. It is located in outer space and features lower gravity, which allows players to make longer and higher jumps, and to fall from greater heights without taking damage.
The satellite itself is a dark and metallic place, populated exclusively by flying Strogg - Flyer, Icarus, Technician and one Hornet guardian. The player's task is to shut down the satellite's power core and then destroy the communications antenna.
This level features a unique hazard - vacuum. There are several spots where the player can fall (or be sucked) into outer space - this causes instant death, and even an Invulnerability power-up is no defence.
Quick Level Completion
Coming soon...
Walkthrough
Coming soon...
Enemies
Enemy | Any difficulty |
---|---|
Flyer | 28 |
Technician | 8 |
Icarus | 6 |
Hornet | 1 |
Secrets
- #1) In the room with the Technician, 2 Icarus, and a group of Flyers, clear out the baddies, then look down off the walkway to your left; you will see a series of metal girders hovering over outer space. Carefully drop down to them and navigate your way all the way to the final one to pick up an Adrenaline, but be careful; if you fall off here, you're dead.
- #2) In the hallway after destroying the computer panel in the wall to complete your first objective, head past the Yellow Forcefield and all the way to the end of the hallway, until you get to the door on the other side; before going through here, look down off the walkway to your right to see another Adrenaline just below you, on another metal girder.
Differences in the ETCS 97 version
See ETCS Demo (Q2) page.
Deathmatch
Differences
Coming soon...
Notes
- In the original game, the Hornet will be found patrolling the lower level of the chamber containing the satellite dish. In the 2023 remaster, however, the Hornet is not physically present within the level at first, and will spawn into the upper level of the chamber as the player approaches. It is possible to enter the upper level of the chamber and see the Hornet suddenly appear in front of the player, with no "teleportation" visual or sound effects; the Strogg is simply not there one moment and there the next.