Communications Center | |
Game | |
Soundtrack |
Swarmed |
Previous Map | |
Next Map | |
Enemies |
Easy: 19 |
Secrets |
3 |
[Source] |
Communications Center is the 4th level of Quake II (Nintendo 64 version).
Quick Level Completion[]
Coming Soon...
Walkthrough[]
Coming Soon...
Enemies[]
Enemy | Easy | Medium | Hard/Nightmare |
---|---|---|---|
Enforcer | 11 | 9 | 4 |
Gunner | 2 | 5 | 9 |
Parasite | 1 | 4 | 6 |
Flyer | 5 | 8 | 10 |
Secrets[]
- #1) In the beginning room, look up to the ceiling past the angled walkway above you to spot an Impact Switch; shoot it to open the wall to your left, containing 2 Large Medikits.
- #2) In the outside area where you encounter the Flyers, instead of going up the stairs into the next room, head to the right side of them to find a hidden Impact Switch. Shoot it to open a wall panel across from you which contains a Silencer.
- #3) After getting up the elevator past the last room, head for the small room past the big pump room and hit the square switch on the wall to deactivate it. Then, head back to the pump room, land on the stack of crates with the Enviro-Suit on top of it, and swim to the bottom of the pool of acid to find a Megahealth.
Deathmatch[]
Coming Soon...
Notes[]
- This level's map layout is similar to Comm Center from the base Quake II campaign.
Quake II Nintendo 64 levels | ||
---|---|---|
Unit 1: Stroggos | Strogg Outpost · Central Complex · Intelligence Center · Communications Center | |
Unit 2: Orbital Station | Orbital Defense · Docking Station | |
Unit 3: Strogg Ships | Strogg Freighter · Cargo Bay | |
Unit 4: Mining Planet | Zaxite Mines · Storage Facility | |
Unit 5: Human Storage | Organic Storage · Processing Center · Geothermal Station · Detention Center · Research Lab · Bio-Waste Treatment · Access Conduits | |
Unit 6: Command Core | Descent To Core · Command Core | |
Deathmatch levels | DM1: Agony · DM2: Corridors · DM3: War Room · DM4: Twists (Secret level is SP) · DM5: Fortress · DM6: Cold Steel · DM7: Mad Dash · DM8: Dying Halls · DM9: Empty Space · DM10: Overflow |