The Bad Place is the fourth deathmatch level of Quake. This level mainly consists of a large three floor Central Room where most of the Weapons are found. This level has all of the Weapons in the game. Most of the side rooms contain a Teleporter, which allows for quick navigation around the map. However, due to the speed at which players can travel around the map, it is not ideal for larger groups. Due to the same deterrent for larger groups and having two Rocket Launchers at a reasonable distance apart from one another, this level is one of the most popular maps for two players (1 vs 1). This also makes it popular with fast paced Deathmatch players that like to rush from one side of the map to the other. No matter the size the map is rather brutal in combat, which is perhaps the rationale for the name.
This is the only level in the vanilla game to use Quake Theme as the soundtrack. Beyond this level, the only time the player hears this track is during the demos at the beginning of every game and the story text at the end of each Episode.
Spawn Locations
- Far side of bridge in alcove of Single Floor Skylight Room.
- Corridor leading to Second Floor Teleporter Room.
- Middle of Third Floor Teleporter Room.
- Bottom of staircase of High Bar Room.
- Teleporter in Multi-Floor Skylight Room.
- Corridor between upper floor of Multi-Floor Skylight Room and the third floor of the Central Room.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - Next to wall in High Bar Room by staircase leading to Third Floor Teleporter Room.
- Nailgun - In alcove accessed by central bridge of first floor of the Central Room.
- Super Nailgun - In alcove accessed by hopping from bottom of third floor staircase in the Central Room.
- Grenade Launcher - On second floor of Central Room under third floor staircase.
- Rocket Launcher - On near side of bridge, in right corner of Single Floor Skylight Room.
- Rocket Launcher - Beside Teleporter on lower floor of Multi-Floor Skylight Room.
- Thunderbolt - By small staircase leading to Teleporter on second floor of Central Room.
Powerups
- Quad Damage - In alcove accessed by hopping from bottom of third floor staircase in the Central Room.
- 100 Health - In alcove on far side of bridge of Single Floor Skylight Room.
- Green Armor - On right side of Teleporter in First Floor Teleporter Room.
- Green Armor - On far side of second floor platform of Central Room.
- Yellow Armor - In alcove at end of upper floor bridge of Multi-Floor Skylight Room.
- Red Armor - Beside Teleporter on lower floor of Multi-Floor Skylight Room.
Room-By-Room Summarization
Single Floor Skylight Room
- 100 Health in alcove on far side of bridge.
- Rocket Launcher on near side of bridge in right corner.
- Rockets in alcove on far side of bridge.
- Bridge allows player to cross pit of Lava to alcove.
Central Room
- Quad Damage in alcove accessed by hopping from bottom of third floor staircase.
- Green Armor on far side of second floor platform.
- Nailgun in alcove accessed by central bridge of first floor.
- Super Nailgun in alcove accessed by hopping from bottom of third floor staircase.
- Grenade Launcher on second floor under third floor staircase.
- Thunderbolt by small staircase leading to Teleporter on second floor.
- Shells on small center bridge of first floor leading to alcove.
- Cells on second floor platform by doorway leading to High Bar Room.
- 25 Health on third floor platform.
- Large bridge and small bridge in the center of first floor allow players to avoid falling into a pit of Lava.
- Teleporter on second floor platform leads to corridor next to First Floor Teleporter Room.
First Floor Teleporter Room
- Green Armor to right of Teleporter.
- 25 Health to left of Teleporter.
- Teleporter leads to Third Floor Teleporter Room.
High Bar Room
- Double-Barrelled Shotgun next to wall by staircase leading to Third Floor Teleporter Room.
- Nails, Shells, and Rockets under high bars.
- 2 Rockets in corner across high bars by doorway leading to second floor of Central Room.
- Three 15 Health in corner opposite high bars.
Second Floor Teleporter Room
- Nails in middle of room.
- Two 25 Health by wall with light.
- Teleporter leads to corridor between upper floor of Multi-Floor Skylight Room and the third floor of the Central Room.
Multi-Floor Skylight Room
- Yellow Armor in alcove at end of upper floor bridge.
- Red Armor by Teleporter.
- Rocket Launcher by Teleporter.
- Shells by Teleporter.
- Nails at bend of upper floor bridge.
- Nails under bridge on first floor.
- Cells in corridor leading to third floor of Central Room.
- Two 15 Health in corner of first floor under gap of bridge.
- Teleporter down staircase on lower floor leads to alcove accessed by central bridge of first floor of the Central Room.
Third Floor Teleporter Room
- Nails on opposite side of room from Teleporter.
- Cells in corridor leading to third floor of Central Room.
- Teleporter leads to First Floor Teleporter Room.
Trivia
- American McGee designed this level in a single day, not stopping for testing until he felt the level was complete. One of the main aspects he liked about the level was how compact it was; American McGee was highly intrigued by being able to make fun things that were also minimalist in design.
- A conversion for Quake Live was once in development by id Software called Prime Evil, but the map was never finished nor released.
DM3: The Abandoned Base | Quake Levels | DM5: The Cistern |