Entering Tunnels Of Mayhem or Tunnels of Mayhem is the eleventh level of DEATHMATCH Maps. The map is made up of a couple of interconnected corridors, with the exit Teleporter being found on a side corridor off one of the main tunnels.
Quick Level Completion
- Proceed forward to reach the next room.
- Go through the doorway to the left, then follow the corridor to the end.
- Turn left, then proceed forward to reach an intersection.
- Turn right, then proceed forward to a Door.
- Go through the Door, then continue forward to exit the level.
Spawn Locations
- 25 Health corner of Rocket Launcher Room.
- Rockets corridor near Yellow Armor side-section of Bare Corridors.
- 25 Health corridor of Bare Corridors, beside doorway leading to corridor with Yellow Armor side-section.
- 25 Health side of Yellow Armor side-section of Bare Corridors.
- Yellow Armor side-section of Square Branches Corridor.
- Yellow Armor side of Long Corridor.
- Red Armor side-section of Bare Corridors.
- Middle of Super Nailgun Room.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - Rocket Launcher Room, near doorway to Rockets corridor of Bare Corridors, Bare Corridors side.
- Double-Barrelled Shotgun - Square Branches Corridor, near doorway closer to exit Door of Exit Door Corridor.
- Double-Barrelled Shotgun - Bare Corridors, corridor further away from Rocket Launcher Room, opposite Grenade Launcher side.
- Nailgun - Exit Door Corridor, beside doorway leading to Square Branches Corridor further from exit Door.
- Nailgun - Small Nails side corridor of Bare Corridors, beside Yellow Armor.
- Nailgun - Corner of Red Armor room of Bare Corridors, inside wall.
- Super Nailgun - Middle of Super Nailgun Room.
- Grenade Launcher - Start of small side corridor between Bare Corridors.
- Rocket Launcher - Rocket Launcher Room, near doorway to Rockets corridor of Bare Corridors, exit Door side.
Powerups
- Quad Damage - Square Branches Corridor, small side corridor between Yellow Armor corridor and corridor with Double-Barrelled Shotgun.
- Yellow Armor - End of small side corridor of Square Branches Corridor, opposite corner with Double-Barrelled Shotgun.
- Yellow Armor - Small Nails side corridor of Bare Corridors, Rocket Launcher Room side.
- Yellow Armor - End of Long Corridor, opposite Grenade Launcher side of Bare Corridors..
- Red Armor - Bare Corridors, beside middle of far wall in Grenade Launcher side-section.
Room-By-Room Summarization
DMAS11 - Entering Tunnels Of Mayhem
Rocket Launcher Room
- Double-Barrelled Shotgun near doorway to Rockets corridor of Bare Corridors, Bare Corridors side.
- Rocket Launcher near doorway to Rockets corridor of Bare Corridors, exit Door side.
- Shells near doorway to Super Nailgun Room, exit Door side.
- Nails near middle of room, closer to Double-Barrelled Shotgun corner.
- 25 Health near doorway to Super Nailgun Room, Bare Corridors side.
Super Nailgun Room
- Super Nailgun in middle of room.
- Shells near doorway to Rocket Launcher Room, exit Door side.
- Shells near doorway to Bare Corridors opposite Rocket Launcher Room doorway, exit Door side.
- 25 Health near doorway to Rocket Launcher Room, Bare Corridors side.
Exit Door Corridor
- Nailgun beside doorway leading to Square Branches Corridor further from exit Door.
- Shells near corridor leading to exit Door.
- Nails at intersection near Square Branches Corridor closer to exit Door.
- 25 Health between doorways leading to Square Branches Corridor.
- Exit Door between Rocket Launcher Room and Super Nailgun Room, leads to exit Teleporter. Walking into the small corridor with the exit Door results in the message "The End Is Near" being displayed.
Square Branches Corridor
- Quad Damage in small side corridor between Yellow Armor corridor and corridor with Double-Barrelled Shotgun.
- Yellow Armor at end of small side corridor opposite corner with Double-Barrelled Shotgun.
- Double-Barrelled Shotgun near doorway closer to exit Door of Exit Door Corridor.
- Shells near Double-Barrelled Shotgun, in corridor leading to Exit Door Corridor.
- Rockets in corridor leading to Nailgun of Exit Door Corridor.
- 25 Health between doorways leading to Exit Door Corridor.
- 25 Health in Yellow Armor corridor.
Bare Corridors
- Yellow Armor in small Nails side corridor, Rocket Launcher Room side.
- Red Armor beside middle of far wall in Grenade Launcher side-section.
- Double-Barrelled Shotgun in corridor further away from Rocket Launcher Room, opposite Grenade Launcher side.
- Nailgun in small Nails side corridor, beside Yellow Armor.
- Nailgun in corner of Red Armor room, inside wall.
- Grenade Launcher at start of small side corridor between corridors.
- Nails in small side corridor between 25 Health corridor and Rocket Launcher Room.
- Rockets in corridor closer to 25 Health leading to Rocket Launcher Room.
- Rockets near doorway to Rocket Launcher Room opposite doorway to Super Nailgun Room.
- Rockets in middle of corridor further away from Rocket Launcher Room.
- Two 25 Health, one on each side of Red Armor on far wall of Grenade Launcher side-section.
- 25 Health at end of corridor closer to Rocket Launcher Room, Rocket Launcher Room side.
- 25 Health in small Nails side corridor, side opposite Yellow Armor.
Long Corridor
- Yellow Armor at end of corridor opposite Grenade Launcher side of Bare Corridors.
- Nails near doorway to 25 Health section of Bare Corridors.
- 2 Rockets between Yellow Armor end of corridor and Nails intersection.
- 25 Health between doorways to Double-Barrelled Shotgun section of Bare Corridors.
- 25 Health near Yellow Armor end of corridor.
DMAS10: Porch Of Doom | Aftershock Levels | DMAS12: Gibblet Pie |