Gibblet Pie or Gibblet Pie DM is the twelfth level of DEATHMATCH Maps. This level is designed as a two-level arena, the exit Teleporter is behind a Door that can only be lowered by hitting a Button.
Quick Level Completion
- Turn right, then descend the ramp.
- Proceed forward to reach a Door.
- Press the Button to your left, then proceed through the newly opened doorway.
- Proceed forward to exit the level.
Spawn Locations
- Ramp to central platform of First Floor, Double-Barrelled Shotgun side.
- First Floor, near Elevator to Second Floor on opposite exit Door side.
- Near Cells of First Floor on exit Door side, near side with Elevator to Second Floor.
- Second Floor, Pentagram of Protection side.
- Grenade Launcher corner of Second Floor.
- Corner of ramp of Second Floor leading to First Floor, opposite Grenade Launcher ramp.
- Near top of Elevator on Nailgun side of Second Floor.
- Water Level, corner opposite Nailgun near Thunderbolt.
- Ramp to central platform of First Floor, Super Nailgun side.
- Ramp to central platform of First Floor, Thunderbolt side of Water Level.
- Ramp to central platform of First Floor, exit Door side.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - First Floor, between two ramps leading to Second Floor.
- Double-Barrelled Shotgun - Second Floor, beside Shells on Pentagram of Protection side.
- Nailgun - Water Level, near Super Nailgun ramp of First Floor.
- Nailgun - Second Floor, near middle of platform on Super Nailgun side of First Floor.
- Super Nailgun - First Floor, ramp leading to central platform, opposite Second Floor ramp side.
- Super Nailgun - Second Floor, corner between Pentagram of Protection side and Nailgun side.
- Grenade Launcher - Water Level, near corner between Thunderbolt side and Second Floor ramp side of First Floor.
- Grenade Launcher - Second Floor, corner between First Floor ramp side and opposite exit Door side of First Floor.
- Rocket Launcher - First Floor, corner between exit Door side and Second Floor ramp side.
- Rocket Launcher - Second Floor, corner between First Floor Elevator sides.
- Thunderbolt - Water Level, under ramp of First Floor, opposite exit Door side of First Floor.
Powerups
- Quad Damage - First Floor, central platform over pool of Water.
- Pentagram of Protection - Second Floor, lip overlooking First Floor, exit Door side.
Room-By-Room Summarization
DMAS12 - Gibblet Pie
Water Level
- Nailgun near Super Nailgun ramp of First Floor.
- Grenade Launcher near corner between Thunderbolt side and Second Floor ramp side of First Floor.
- Thunderbolt under ramp of First Floor, opposite exit Door side of First Floor.
First Floor
- Quad Damage on central platform over pool of Water.
- Double-Barrelled Shotgun between two ramps leading to Second Floor.
- Super Nailgun on ramp leading to central platform, opposite Second Floor ramp side.
- Rocket Launcher in corner between exit Door side and Second Floor ramp side.
- 4 Shells, 1 near each corner of room.
- Shells at middle of platform on Super Nailgun side.
- Shells near ramp to Second Floor opposite ramp leading to Second Floor Grenade Launcher.
- Nails on ramp leading to central platform, Second Floor ramp side.
- Nails on ramp leading to central platform, exit Door side.
- Nails on ramp leading to central platform, opposite exit Door side.
- Nails near Elevator to Second Floor closer to exit Door.
- 4 Rockets, 1 on each side of room by lip overlooking pool of Water.
- 2 Cells, 1 at each halfway mark between exit Door and wall perpendicular to exit Door side.
- 2 Cells, 1 at each halfway mark between ramp to central platform opposite exit Door and wall perpendicular to opposite exit Door side.
- Exit Door, temporarily lowered by Button beside it, leads to exit Teleporter. Exit Door is on middle of wall, far right side from Double-Barrelled Shotgun if looking into room. Walking to exit Door while it is still raised results in the message "Don't try to leave..." being displayed.
- Elevator to Second Floor on Super Nailgun side, halfway between Super Nailgun ramp and wall of exit Door side.
- Elevator to Second Floor on side opposite exit Door, near corner to Super Nailgun side.
Second Floor
- Pentagram of Protection on lip overlooking First Floor, exit Door side.
- Double-Barrelled Shotgun beside Shells on Pentagram of Protection side.
- Nailgun near middle of platform on Super Nailgun side of First Floor.
- Super Nailgun in corner between Pentagram of Protection side and Nailgun side.
- Grenade Launcher in corner between First Floor ramp side and opposite exit Door side of First Floor.
- Rocket Launcher in corner between First Floor Elevator sides.
- 4 Shells, 1 on each side on lip overlooking First Floor.
- Nails in corner between First Floor Elevator sides.
- Nails in corner with Grenade Launcher near ramp to First Floor.
- Nails near Pentagram of Protection.
- 4 Rockets, 1 near each corner of room.
- Rockets in corner of ramp opposite Grenade Launcher ramp.
- 2 Cells, 1 at each halfway point from ramp to central platform of First Floor, opposite exit Door side.
- Cells near Nailgun between 2 Elevators.
- Cells near back portion of ramp closer to Grenade Launcher near Nails.
DMAS11: Entering Tunnels Of Mayhem | Aftershock Levels | DMAS13: Glen Sheen |