• Real-time rendering of shadows and lights.
  • Support for high resolutions, such as 1920x1200.
  • Improved Quake C scripting.
  • Interpolated model animations, meaning that models will look smooth while animated.
  • Bloom.
  • Support for high-res textures and models.
  • Enhanced particle effects.
  • Support for external music.

Music Edit

Darkplaces supports external music to be played, To do this:

First create a directory under ID1 named sound.

Create a new directory under the sound folder named cdtracks.

Put the music files here, Can be either ogg or mp3. Ogg is mostly recommended, You can convert music files here [1]

Name them accordingly Ex: Track002.ogg Quake used Track001 for data, Name them until Track011.

Quake's soundtrack can be downloaded here [2]


Community content is available under CC-BY-SA unless otherwise noted.