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This article appeared in Quake Champions  

I still hear voices from the past. Some mine, most are not.

—Death Knight assist allies

A Death Knight, once called the Ashen King, is a playable character in Quake Champions.

Biography[]

When the blood rage abates, his desiccated mind asks again: Who were you? How many battles? When will it end? The answers mattered once, before the blessing of the seethe-monks relieved him of mortality, long before the Trespasser debased his master and took her Dire Orb for himself. The tungsten “heart” that pumps molten lead through his veins serves as a constant reminder of his plea to the Great Black Goat a dozen centuries ago—the only plea he has ever made: “Let me be forever at war.”

Lore Scrolls[]

Part 1

“He styles himself a warrior-king, slayer without equal, conqueror even of death. He had a name, once. I do not speak it, and it matters not. It is merely what he was, not what he is. Even then, he loved only carnage, struck down any living thing in mindless fugues of fury, in endless raids and upon the fields of countless battles. But then, at least, he was mortal as other men. Would that he had died thus. Before the Whispering Tor and the Black Goat. All I speak now I know to be true, for I was there.”

Part 2

“In Duflyn, a great town of the Celtic Isles where the dragon-prowed longboats sought plunder and prey, did they battle against woad-painted defenders. Many who passed the morning with their feet in the sod and the soil feasted that eve in Valhalla. But he who was chief among the raiders, whom even the man that would become the Death Knight revered, was slain by no warrior but by a stealthy madman with a rusty blade. Then, cackling, did the lunatic elect to perish without struggle at the Death Knight’s hand, and the Knight assume the dead man’s place as chieftain.”

Part 3

“Then was the Death Knight determined that this would be no simple raid, but he would ravage the isle entire. Briefly did his men halt their campaign, that they might return to their families with the news. None but I know specifically what befell between the Death Knight and the wife who awaited him at home, but many heard their shouts. That she, with child, needed him by her side. That he, at the thought of being homebound, raged at her—and at phantasms only he could hear.”

Part 4

“The hut grew silent. Around it the nervous villagers gathered, anxious and unsure. Then footsteps, heavy, house-shaking. The Death Knight, white-eyed, threw wide the door. Illuminated from behind, he sheathed his weighty sword. Looking neither right nor left, he stepped slowly from the threshold in a daze and walked forward. As he passed they saw his lips moving, mouthing some eldritch private litany. The Death Knight returned to the dragon-prowed boats, and not a one of his village dared raise a fist or speak a word in protest.”

Part 5

“West and west across the isle did the Death Knight lead his marauders. Against them stood, at first, painted warriors of great skill and berserk ferocity, who called upon foreign gods. Lugh. Ogma. Morrigu. Then the townships grew sparser, the people more pallid and wide of gaze, and their gods boasted names scarce few could pronounce, as though formed for lips and tongues unlike those of men. Smoke-drunk druids shouted gibberish at the invaders, or called for the vengeance of the Loam-Clad God, whom they called the Speaker Under the Soil.”

Part 6

“On the outskirts of one distant township, within a cave of twisting branches and greenery that dangled in decay, the marauders found a circle of stones about an altar of cracking granite. On it lay an empty shroud sized for a young child. Here had gathered the village entire. Against the Death Knight they raised that shroud as a shield, and chanted the name Galena, but whatever power it held availed them little. Only a scant few survived the slaughter to follow, including a watching girl of perhaps eight winters, and a priestess who cackled madly as her people fell.”

Part 7

““Speak to me of the future,”” the Death Knight demanded. ““Of the visions which grant you such mirth as your kin die, and perhaps I may continue to spare you.”” The priestess cackled harder still, and told the slayer that upon him fell the many eyes of the Loam-Clad God, and the Black Goat from which He’d sprung. But only when the Death Knight heard His secrets spoken by the Gnarled Tongue of the Whispering Tor, the god’s own cairn, would he understand. In the Death Knight’s head that diseased laughter echoed, never ceasing, until it occupied his every dream.”

Part 8

“Westward they continued still, and the Death Knight’s mind fractured ever more. The laughter in his dreams turned to distant voices, beckoning and whispering, and they were dream-confined no longer but ever present. Brothers-in-arms called his name, enemies screamed their fury on the field, and he heard them not. Until, amidst the incomprehensible murmurs he began to understand a word here, a phrase there. They directed, and he followed, breaking away one night from camp. And after many a mile lost in darkness, he came upon an unnatural rise, from which protruded a tree of yew, twisted and sickly.”

Part 9

“From this tree, the Gnarled Tongue, he took knowledge poisonous to his mind, and discolored fruits poisonous to his flesh. Swearing himself to the Black Goat of the Woods, he swallowed them whole. They tore at him, growing through his flesh, and he fell into ensorcelled slumber.Even then, after all he had done, I would have saved him. I would have embraced him and with my own hands torn the alien growths from his body. But soon he was gone, taken from this world even as he passed into new unholy life. And I am alone.”

Artifact[]

Death-knight-artifact-300x206

Grotesque berries of sickly, bruised purple with jagged burs and veins of diseased pulp, collected from the corrupt yew tree that served as the tongue of the Speaker Under the Soil


Statistics[]

Start Max
Health (QC)
Health
125 100
Armor (QC)
Armor
50 100
Speed (QC)
Speed
310 {{{speedMax}}}

Abilities[]

Active: FLAME STRIKE - Death Knight uses his unending rage to summon 3 deadly fireballs, which leave deadly fire in their wakes, and set enemies on fire. Activating the ability again before the fireballs impact will cause them to coalesce in a massive explosion.

Passive: FORGED SKIN - Death Knight is immune to fire and lava damage.

Passive: CHARRING - When Death Knight hits melee - he adds fire DOT to the enemy.

Skins[]

Death-Knight-Set-Deathless-Walker

Deathless Walker: Years, centuries, eons… Untold ages of blood and violence mark the Death Knight. The hellish fire that burns within him fuels his bloodlust.

Death-Knight-Set-Necrosis

Necrosis: Death Knight remembers times like this, where he was melded with mechanical parts. His creators thought they’d made a weapon they could control. He destroyed them for their arrogance.

Death-Knight-Set-Dreygur

thumb


Dreygur: A wert tree seed was placed in his chest, where it would take years to grow. After sustained exposure to Death Knight’s fire, the wood will harden, and change. All manner of dark artifacts can be made from the charred wood.

Death-Knight-Set-Cyrellian-War-Rig

Cyrellian War Rig:The finely tuned armor of this era presented new and devastating ways for Death Knight to wage war. With this advanced body, not even his decaying flesh kept him from laying waste to his enemies.

Death-Knight-Pro-League

Pro League:The official jersey of the Quake Pro League.

Death-knight-lore-1

Ashen King: A memory of a long-past life. The honorable knight’s shining armor was marred by the blood of the innocent. He keeps a memento of his wife nearby at all times: her hands grace his shoulders.

Gallery[]

Comic[]

Key art[]

Trivia[]

  • Death Knight's lore scrolls are narrated by his wife.
  • Unlike other champions, Death Knight and Galena are natives of the Dreamlands, originating from an Earth-like realm within the Dreamlands.
  • Dreygur or wikipedia:draugr is a kind of undead from Norse mythology.
  • His phrase "incendimus" is Latin, translating to "we are burning".
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