Two players fighting each other in DM6: The Dark Zone

In a deathmatch, play is totally cutthroat. No monsters exist, and when you are killed, you reappear in a random spot. After you pick up an item, it respawns (i.e. pops back into existence) after a while. (Some items take longer to respawn than others.) Every time you kill someone, you get a Frag. The person with the most Frags wins, so wreak slaughter amongst your pals!

Quake Manual

Deathmatch is a Game Mode where the players must slay each other using weapons in the map. In Deathmatch, objects taken will disappear for a moment, but return later. Any Quake map can be used for Deathmatch. In fact, there are slightly different versions of all of the official singleplayer maps which are designed for Deathmatch, and six maps made specifically for it.


  • Teamplay, which may be set to “Friendly Fire,” “No Friendly Fire” and “Off.”
  • A frag limit, meaning that the match terminates when a player acquires a certain amount of kills. The limit is always decadic and must range from 10 to 100.
  • A time limit, where the match terminates based on the time reached. The number must be fivefold or tenfold and can range from 5 to 60 minutes.