Descent To Core | |
Game | |
Previous Map | |
Next Map | |
Enemies |
19 |
Secrets |
2 |
[Source] |
Descent To Core is the 18th level of Quake II (Nintendo 64 version).
Quick Level Completion[]
Coming Soon...
Walkthrough[]
Coming soon...
Enemies[]
Enemy | Any difficulty |
---|---|
Machine Gun Guard | 2 |
Iron Maiden | 8 |
Berserker | 3 |
Flyer | 2 |
Icarus | 4 |
Includes only enemies that can be fought.
Secrets[]
- #1) When you emerge from the first room, you will come to a tall shaft-like room with 2 Iron Maidens sniping at you from above. Deal with them, and wait for the platform to come up. Instead of going to the higher-up platform, look behind you to see a small alcove containing a Quad Damage. Move quickly; if you fall too low or take the platform too far up, you will be instantly zapped to death by blue lasers.
- #2) In the penultimate room -- a wide-open room that contains a sniping Iron Maiden as well as a pair of both Icaruses and Machine Gun Guards -- you will occasionally see a large, wide "elevator" coming up with a big "X" shape in the middle; get on it and turn around to spot a Megahealth on a high up platform, and jump to it to get the secret. Again, be careful; as with the previous secret, take this "elevator" too high up, and you will be instantly killed.
Deathmatch[]
Coming soon...
Quake II Nintendo 64 levels | ||
---|---|---|
Unit 1: Stroggos | Strogg Outpost · Central Complex · Intelligence Center · Communications Center | |
Unit 2: Orbital Station | Orbital Defense · Docking Station | |
Unit 3: Strogg Ships | Strogg Freighter · Cargo Bay | |
Unit 4: Mining Planet | Zaxite Mines · Storage Facility | |
Unit 5: Human Storage | Organic Storage · Processing Center · Geothermal Station · Detention Center · Research Lab · Bio-Waste Treatment · Access Conduits | |
Unit 6: Command Core | Descent To Core · Command Core | |
Deathmatch levels | DM1: Agony · DM2: Corridors · DM3: War Room · DM4: Twists (Secret level is SP) · DM5: Fortress · DM6: Cold Steel · DM7: Mad Dash · DM8: Dying Halls · DM9: Empty Space · DM10: Overflow |