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Descent To Core
Game

Quake II (Nintendo 64 version)

Soundtrack

Portal to Chaos

Previous Map

Access Conduits

Next Map

Command Core

Specific Information
Enemies

19

Secrets

2

[Source]


Descent To Core is the 18th level of Quake II (Nintendo 64 version).

Quick Level Completion[]

Coming Soon...

Walkthrough[]

Coming soon...

Enemies[]

Enemy Any difficulty
Machine Gun Guard 2
Iron Maiden 8
Berserker 3
Flyer 2
Icarus 4

Includes only enemies that can be fought.

Secrets[]

  • #1) When you emerge from the first room, you will come to a tall shaft-like room with 2 Iron Maidens sniping at you from above. Deal with them, and wait for the platform to come up. Instead of going to the higher-up platform, look behind you to see a small alcove containing a Quad Damage. Move quickly; if you fall too low or take the platform too far up, you will be instantly zapped to death by blue lasers.
  • #2) In the penultimate room -- a wide-open room that contains a sniping Iron Maiden as well as a pair of both Icaruses and Machine Gun Guards -- you will occasionally see a large, wide "elevator" coming up with a big "X" shape in the middle; get on it and turn around to spot a Megahealth on a high up platform, and jump to it to get the secret. Again, be careful; as with the previous secret, take this "elevator" too high up, and you will be instantly killed.

Deathmatch[]

Coming soon...

Quake II Nintendo 64 levels
Unit 1: Stroggos Strogg Outpost · Central Complex · Intelligence Center · Communications Center
Unit 2: Orbital Station Orbital Defense · Docking Station
Unit 3: Strogg Ships Strogg Freighter · Cargo Bay
Unit 4: Mining Planet Zaxite Mines · Storage Facility
Unit 5: Human Storage Organic Storage · Processing Center · Geothermal Station · Detention Center · Research Lab · Bio-Waste Treatment · Access Conduits
Unit 6: Command Core Descent To Core · Command Core
Deathmatch levels DM1: Agony · DM2: Corridors · DM3: War Room · DM4: Twists (Secret level is SP) · DM5: Fortress · DM6: Cold Steel · DM7: Mad Dash · DM8: Dying Halls · DM9: Empty Space · DM10: Overflow