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Dwango 4 map 8 is a Multiplayer level. There is no in-game name for this level, the name comes from documentation included with the file.

This level is inspired by MAP08 of DWANGO4, a PWAD for Doom II. While the DWANGO wads were relatively controversial for Deathmatch, the level designer found them some of the best and thus made it his goal to convert his favorite levels.

This level consists of a central area with four corridors extending off in the four cardinal points. Littering each corridor is a large collection of Ammo, the best alternative the designer had for the Backpacks in the original level.

Spawn Locations

  • End of Corridor #1 of Corridors: This corridor is used as an origin point. All corridors follow a clockwise numerical count from Corridor #1, meaning the corridor to the left is Corridor #2 while the corridor to the right is Corridor #4. A similar clockwise numerical count is used for reference to the Central Room Exterior sections, where Section #1 is between Corridor #1 and Corridor #2, while Section #4 is between Corridor #4 and Corridor #1.
  • End of Corridor #2 of Corridors.
  • End of Corridor #3 of Corridors.
  • Section #1 of Central Room Exterior, near Corridor #1 of Corridors.
  • Section #2 of Central Room Exterior, near Corridor #3 of Corridors.
  • Section #4 of Central Room Exterior, near Corridor #1 of Corridors.
  • Section #3 of Central Room Exterior, near Corridor #3 of Corridors.
  • Section #3 of Central Room Exterior, near Corridor #4 of Corridors.
  • Section #1 of Central Room Exterior, near Corridor #2 of Corridors.
  • Section #2 of Central Room Exterior, near Corridor #2 of Corridors.
  • Section #4 of Central Room Exterior, near Corridor #4 of Corridors.
  • Central Room Interior, near Corridor #3 of Corridors.
  • Central Room Interior, near Corridor #4 of Corridors.
  • Central Room Interior, near Corridor #1 of Corridors.
  • Central Room Interior, near Corridor #2 of Corridors.

Important Item Locations

Weapons

Glitches

  • The Rockets closest to the end of Corridor #1 tends to fall through the world if the map is restarted.

Room-By-Room Summarization

Dwango_4_map_8

Dwango 4 map 8

Central Room Interior

Central Room Exterior

Corridors

Alternate Versions

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