Quake Wiki
Advertisement
Quake Wiki

This article appeared in Quake  

Castle of the Damned is the second level of the Dimension of the Doomed. A relatively small castle with several Water canals running through it, the player is introduced to the Medieval style they will generally be spending their time in.

In this level, the player also has their first encounters with the Monsters used in most game levels, and must find a Silver Key to proceed deeper into the castle. Many Secrets can be found by swimming in the Water.

Although intended as a Single Player level, this map is also considered one of the most popular Multiplayer (Deathmatch) maps, beating some maps specifically designed for Deathmatch. This is also one of the most popular levels for team Deathmatches.

Quick Level Completion

  • From the start, go to the main bridge by going up the stairs.
  • At the opposite side, follow the left corridor, continuing until you reach the Silver Key.
  • Turn around and follow the corridor past the newly opened doorway to the silver door.
  • Press the Button in the middle of the room
  • Turn around and enter the newly opened door, following the corridor to the exit.

Walkthrough

At the start, collect the two 15 Health by the Strogg Crates and kill the Grunt, as well as the new chainsaw wielding enemy, the Ogre. There are Shells next to where the Grunt stood, there are Nails underneath the bridge, as well as a shootable Wall to the far right of the start under the Water (#1). When done cross the bridge and go up the few stairs where you may find some more Shells and a 25 Health. Turn left and cross another bridge while killing a Grunt on the bridge and an Ogre in the next room. Jump to your right in the bridge room to get a 25 Health and a Green Armor. Go to your left at the end of the next room while collecting the two 15 Health and follow an extended platform around while picking up a Double-Barrelled Shotgun. On the right of the entrance to the platform room are some Shells. Eventually you'll come to a point with some Nail Traps, right before is a 25 Health as well as an Ogre; avoid the traps and continue on. Soon you'll come to a fairly open u-shaped bend in the platform with an Ogre, a 25 Health, and some Shells, as well as a Shootable Button on the wall that allows you to get some Yellow Armor. Make sure to jump in the Water afterwards (#2).

Go around the u-bend and up the stairs while killing a Grunt, and beware the 2 Knights, a new enemy that is melee only, that will ambush you from the lowering Wall, but also know that there are two15 Health to the right, and a 15 Health by the Knight, as well as some Nails. Push the Button where the Knights were to extend the bridge to the Silver Key, and grab it. Below the bridge is a 25 Health and Nails on an alcove, than return to the bridge by following the Water to (#2). The Door opposite the Silver Key will open, so head through it and follow the passageway down to the room with the Silver Door while collecting the three 15 Health and some Shells, and killing 2 Grunts. In the room just past the Silver Key make sure to hit the Button on a nearby pillar (#3). In the room with the Silver Door there are 2 Grunts and a 25 Health. By the Door leading back to the corridor at the end of the main bridge are Shells and another Grunt.

Use the Silver Key to go through the Silver Door and step on the Floorplate in the center of this area to release two blocks while collecting the two 25 Health from the entrance, and some Shells on the other side of the round ledge. Kill the Fiend, another new enemy that is melee but is also very fast and deadly, that emerges from the double Doors. You can head through the Teleporters that open either side of the Door to go up onto a ledge, where the Fiend is harmless. Also while up here get the two 25 Health and Nails. When done, go through the opened passageway opposite the double Doors and head up the stairs while collecting the two 15 Health. Grab the nearby Shells while killing the Knight straight ahead. Proceed forward through the Arch to exit the level.

Differences from Easy to Normal

Differences from Normal to Hard/Nightmare

E1M2_-_Castle_of_the_Damned

E1M2 - Castle of the Damned

Secrets

Secrets
(#1)
At the start of the level, drop down into the water to the right of the bridge. Shoot the different texture on the Wall to open a passageway to some Shells and two 25 Health.
(#2)
In the area with a u-shaped platform, drop down into the water directly below the Shootable Button and press against the Wall there. The Wall should lower, allowing you to go up a ramp and collect the Nails and 25 Health. The Teleporter will lead back to the Green Armor.
(#3)
In between the room where you get the Silver Key and the room with the Silver Door is a room with a few pillars. On one side of the pillar is a Brick that can be pushed. Doing so will open a nearby Wall containing a Quad Damage, as well as will spawn a Grunt on the stairs.

Enemies

Type Count
Easy Normal Hard/Nightmare
Grunt 8 12 16
Knight 3 5 5
Scrag 0 0 6
Ogre 4 6 12
Fiend 1 1 3
Total 16 24 42

Deathmatch

E1M2_-_Castle_of_the_Damned_(Deathmatch)

E1M2 - Castle of the Damned (Deathmatch)

Differences

Spawn Locations

Differences in Quake 64

  1. No Shootable Wall in Water in Slipgate room leading to (#1)
  2. No Strogg Crates in Slipgate room

Trivia

  • This is the only level where Grunts can be found outside of the idBase Level Theme.
  • This map featured in the Red Annihilation tournament in 1997, for the tournament finale. In that game, Dennis "Thresh" Fong and Tom "Entropy" Kimzey faced off with Thresh defeating Entropy 14−1. Fong was awarded John D. Carmack's 1987 Ferrari 328 GTS cabriolet as the grand prize.
  • At some point during development, the start area of this level featured the pillars with torches placed upon them instead of boxes, unlike release version. [1]
  • This level was referred to as TIM6 during development. Eventually part of TIM10 map was merged into TIM6.
  • The Yellow Armor room with Shootable Button originally had windows with view on the room from the corridors to Silver Key.


External Links

E1M1: The Slipgate Complex Quake Levels E1M3: The Necropolis


Quake (SEGA Saturn version) Levels
Welcome to Quake Introduction
Dimension of the Doomed E1M1: The Slipgate Complex · E1M2: Castle of the Damned · E1M3: The Necropolis · E1M4: The Grisly Grotto · E1M5: Gloom Keep · E1M6: The Door to Chthon· E1M7: The House of Chthon · E1M8: Purgatorium
The Realm of Black Magic E2M1: The Installation · E2M2: The Ogre Citadel · E2M3: The Crypt of Decay · E2M4: The Ebon Fortress · E2M5: The Wizard's Manse · E2M6: The Dismal Oubliette · E2M7: Hell's Aerie
The Netherworld E3M1: Termination Central · E3M2: The Vaults of Zin · E3M3: The Tomb of Terror · E3M4: Satan's Dark Delight · E3M5: The Wind Tunnels · E3M6: Chambers of Torment · E3M7: the Coliseum
The Elder World E4M1: The Sewage System · E4M2: The Tower of Despair · E4M3: The Elder God Shrine · E4M4: The Palace of Hate · E4M5: Hell's Atrium · E4M6: The Pain Maze · E4M7: Azure Agony · E4M8: Watery Grave
Final Level Shub-Niggurath's Pit
Quake 64 Levels
Dimension of the Doomed E1M1: The Slipgate Complex · E1M2: Castle of the Damned · E1M3: The Necropolis · E1M5: Gloom Keep · E1M6: The Door to Chthon· E1M7: The House of Chthon · E1M8: Ziggurat Vertigo
The Realm of Black Magic E2M2: The Ogre Citadel · E2M3: The Crypt of Decay · E2M5: The Wizard's Manse · E2M6: The Dismal Oubliette · E2M7: The Underearth
The Netherworld E3M1: Termination Central · E3M2: The Vaults of Zin · E3M3: The Tomb of Terror · E3M4: Satan's Dark Delight · E3M6: Chambers of Torment · E3M7: The Haunted Halls
The Elder World E4M2: The Tower of Despair · E4M3: The Elder God Shrine · E4M4: The Palace of Hate · E4M6: The Pain Maze · E4M7: Azure Agony · E4M8: The Nameless City
Final Level Shub-Niggurath's Pit
Deathmatch Arena DM1: Place of Two Deaths · DM2: Claustrophobopolis · DM3: The Abandoned Base · DM4: The Bad Place · DM5: The Cistern · DM6: The Dark Zone · DM7: The Court of Death
Advertisement