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The Installation is the first level of The Realm of Black Magic. The level features numerous guarded hallways and rooms, as well as a large Water reservoir - one of the largest and deepest in the game. This level also has a series of Water canals, a smaller indoor reservoir, and a cage-like structure with computers in it.

This level introduces Enforcers, as well as brings back Grunts and Rottweilers. The player must search for the Silver Key and Gold Key in order to proceed. This is the first level not in the Shareware version.

Quick Level Completion

  • Follow the corridor straight, ignoring the corridor to the left for a minute.
  • Collect the Gold Key and return to the start of the right corridor.
  • Enter the room and open the gold door.
  • Go up the Elevator.
  • Turn left and follow the corridor to a pair of stairs.
  • Enter the doorway before the stairs and collect the Silver Key.
  • Go up the stairs and go down the Elevator to the right in the next room.
  • Follow the corridor to the right until you reach a Button.
  • Return to the start of the computer room and go up the Elevator.
  • Turn right and go up a second Elevator.
  • Follow the corridor to the Silver Door.
  • Go through the Silver Door and go down the Elevator.
  • Follow the corridor to the exit room.

Walkthrough

E2M1_-_the_Installation

E2M1 - the Installation

Follow the stairs down and kill the Grunt in the next room. Collect the Shells and 25 Health while killing the Grunt coming from the opposite side of the hallway to the right. Ignore the passageway to the left going down the hallway for the minute, and go into the opposite side room, which is a platform with bodies of Blue Water to both sides. Collect the Shells on the platform. Dive to the left side and go to the bottom corner to find an alcove (#1). On the left of (#1) is a hole you can dive in for 2 Nails. Dive to the right side, but stay on the surface, to get to two alcoves. The closer alcove contains two 25 Health The farther also contains two 25 Health, as well as a Green Armor. Follow the Water to the upper part of the room to collect Nails on a small alcove at the upper corner. Go into the next room at the end of the platform, and go up the stairs to kill a Rottweiler in the room after. Grab the Nails and 25 Health, as well as the Gold Key. A Wall alcove will open up behind you with an upgraded Grunt known as an Enforcer. Go to the left and jump up on the little platforms to get to an alcove hidden behind an invisible wall (#2). Jump down the large hole in the middle of the floor to get to more Water; swim around to the opposite side to find an alcove with a Teleporter leading to the entrance of the Gold Key room (#3).

Return to the passageway that was ignored earlier, and go down it while collecting a 25 Health. Collect the 25 Health and 15 Health in the next room, which is windowed, while turning right. Turn right again to get to the Gold Door. In the hallway beyond is a Nailgun, and a narrow turn to the left leading to an Elevator. The hallway goes left and right, go right first and collect the Nails. Kill the Grunt and Enforcer that can be seen through windows on the opposite side. Drop to the Brown Water below. Turn around and climb up on the platform, and go right to collect a 100 Health. Continue on the passageway to collect some Shells by a doorway. Go up the stairs in the doorway and kill the Enforcer at the top. To the left is a doorway leading back to the room right after the starting area stairs. To the right is another doorway with an Elevator leading back to the Water. In the middle of the Water is a Grate that can be shot to reveal an underwater passageway. The passageway takes a few turns, there is another shootable grate where the passageway starts, and there is a Biosuit at the other end of the first tunnel, before ending at a room (#4). If you were fast enough, another room will be open from shooting the second grate (#5). Use the Teleporter to return to where you killed the Enforcer.

Return to the hallway that went left and right from the Elevator and go left. Collect the two 25 Health and 15 Health, and the 3 Shells on the platform overlooking the Blue Water room. As you go towards the 3rd Shells, an Enforcer spawns on the lower floor. To the left of the end of this platform is some stairs, as well as a doorway beside. Enter the doorway, and blow up the Radioactive Container if you wish. This will kill a Grunt that was inside as well. Collect the Shells to the right, and the Nails and Silver Key to the left by the Grunt. Go up the stairs that were beside the room and kill the Enforcer and collect the Green Armor to the left. Continue going straight through the Wall that opened up while killing the Enforcer while collecting two 25 Health and 15 Health, then turn right and go to the Elevator while pressing the Button. At the bottom go right and kill the Grunt and Enforcer. Keep following the passageway to a room with computers to the left, and as the passageway turns left there is a Grunt as well. Press a Button at the end which will lower the first set of computers, revealing an Elevator and Rottweiler. Cross over the Elevator quickly to grab the Shells. To the left is a shootable Wall (#6). Go up the first Elevator, turn right, and go up a second. Kill the Grunt at the top. To the right is a wide enough hole to jump through to get to the computers (#7).Turn right at the end of the hallway and kill the Grunt by the Silver Door. Collect the two 15 Health and Shells and go through the Door. Collect the Double-Barrelled Shotgun and go up the Elevator by pressing the Button. At the bottom collect the two 25 Health and kill the Enforcer to the right that comes out of an alcove that opens in the middle of the hallway. Follow the windowed hallway along and collect the Shells, this is also where the Grunt and Enforcer killed through the window are found. Collect the Nails near the end and turn right. Beware the Laser Traps and kill the Enforcer by the Slipgate. Before exiting, behind the Strogg Crates to the right are a 25 Health and Nails. Bars lock you in the room, but if you wait a certain amount of time they will unlock and you can get back if you have any need, or exit via the Slipgate.

Differences from Easy to Normal

Differences from Normal to Hard/Nightmare

Secrets

Secrets
(#1)
S1E2M1
In the Blue Water room, dive into the Water and go to the bottom left side. There is a small hole that you can swim through to get to an alcove with a Red Armor.
(#2)
S2E2M1
In the Gold Key room, after collecting the Key go to the left and jump on the little platforms located on the far side to get to an invisible wall with an alcove behind. Collect a 100 Health on the alcove.
(#3)
S3E2M1
In the Gold Key room, drop in the hole in the middle of the room to the Water below. Swim to the opposite side of the 4 chambered area to find four 25 Health, Shells, and a Teleporter leading back to the entrance of the Gold Key room.
(#4)
S4E2M1
In the middle of the Brown Water room, there is a Grate that can be shot located under the Water. Swim the passageways while collecting the Biosuit to come to a room at the end. Collect the Shells, Nails, 15 Health, Rockets, and Grenade Launcher. The Teleporter leads back to the left and right Door intersection with an Enforcer.
(#5)
S5E2M1
At the start of the Water passageway leading to (#4) is another grate that can be shot; however, it must be shot multiple times (three times with a Shotgun) for it to have any effect, which is to open a Wall in (#4) to reveal a Pentagram of Protection.
(#6)
S6E2M1
Quickly cross the first Elevator in the computer room to get the Shells. Shoot the left Wall to open up an area with a Quad Damage.
(#7)
S7E2M1
Get to the top of the computer room, and jump through a hole in the wall of the computer stack. Drop down to the bottom of the stack to collect a Yellow Armor, and then use the computer to climb back to the lower floor.

Enemies

Type Count
Easy Normal Hard/Nightmare
Rottweiler 2 5 7
Grunt 8 11 13
Enforcer 8 17 26
Total 18 33 46

Glitches

  • The player can run and jump from the Gold Door corridor to the final corridor.

Deathmatch

E2M1_-_the_Installation_(Deathmatch)

E2M1 - the Installation (Deathmatch)

Differences

Spawn Locations

Trivia

  • This level was referred to as JRBASE2 during development.

External Links

Introduction Quake Levels E2M2: The Ogre Citadel


Quake (SEGA Saturn version) Levels
Welcome to Quake Introduction
Dimension of the Doomed E1M1: The Slipgate Complex · E1M2: Castle of the Damned · E1M3: The Necropolis · E1M4: The Grisly Grotto · E1M5: Gloom Keep · E1M6: The Door to Chthon· E1M7: The House of Chthon · E1M8: Purgatorium
The Realm of Black Magic E2M1: The Installation · E2M2: The Ogre Citadel · E2M3: The Crypt of Decay · E2M4: The Ebon Fortress · E2M5: The Wizard's Manse · E2M6: The Dismal Oubliette · E2M7: Hell's Aerie
The Netherworld E3M1: Termination Central · E3M2: The Vaults of Zin · E3M3: The Tomb of Terror · E3M4: Satan's Dark Delight · E3M5: The Wind Tunnels · E3M6: Chambers of Torment · E3M7: the Coliseum
The Elder World E4M1: The Sewage System · E4M2: The Tower of Despair · E4M3: The Elder God Shrine · E4M4: The Palace of Hate · E4M5: Hell's Atrium · E4M6: The Pain Maze · E4M7: Azure Agony · E4M8: Watery Grave
Final Level Shub-Niggurath's Pit
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