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Termination Central is the first level of The Netherworld. The level is almost entirely indoors, with only one small area under open sky. The level has many Buttons that have to be pressed in order to proceed forward. Another major feature is a large Slime reservoir, which extends under many of the main rooms. There also several stacks of computers in some of the corridors.

This level brings back the Rottweiler, Grunt, and Enforcer. The player must search for the Gold Key in order to proceed. This level serves also to give the player ammunition for the tougher levels up ahead which lack such ammo.

Quick Level Completion

  • Follow the corridor to an Elevator.
  • At the bottom, follow the corridor to an intersection.
  • Take the right corridor and press a Button at the end.
  • Return to the intersection and take the left corridor until you find another Button to push.
  • The Wall to the left will move, follow the corridor past to the left to a room with ramps.
  • Go up the ramps and follow the corridor to a large pillar in the middle of a room
  • Go to the opposite side of the pillar and press the Button to open some doors to the left of the start.
  • Go through an opened doorway and follow the corridor until you reach an Elevator.
  • Turn left at the top and collect the Gold Key.
  • Cross to the other side of the Elevator and follow the corridor to the Gold Door.
  • Go through the Gold Door, and follow the corridor until you reach the exit room.

Walkthrough

E3M1_-_Termination_Central

E3M1 - Termination Central

Collect a 15 Health in the upper left corner and turn right. Collect the Shells and Double-Barrelled Shotgun, and go down the Elevator to the right by pressing the Button. Turn right once more and kill the Grunt and Enforcer. Collect the Shells by the Elevator. The Elevator does not go up now, but later you may return to collect the Shells, 15 Health, and two 25 Health. Follow the passageway in the upper left corner of the lower part of the room. Collect the Green Armor and turn right, and then left, into the next corridor. At the intersection kill the Grunt and collect the Shells. Take the left passageway and kill the Grunt. The dark Wall to the right is shootable (#1). At the end collect the Nailgun, and to the right kill the Rottweiler and collect a 25 Health. Kill the Enforcer that patrols the bridge overlooking this area, and take the right passageway of the intersection. At the end press the Button and collect the Nails to the left. Return to the left passageway and kill the Enforcer just behind the previous end of the passageway, as well as collect a 25 Health and press the Button. This opens a Wall to the left that leads to the area near the Button on the right passageway. Kill the 2 Grunts and Rottweiler in the next room at the end of the passageway. Kill the Grunt on the balcony above. There are 3 Radioactive Containers, as well as two 25 Health to the left of the ramp. Straight ahead is a doorway, which after you can turn right into a dark area with a Grunt and Shells. Climb the ramp and collect a 25 Health to the left. If you drop into the Slime and go right you will find an Elevator leading back to the dark area below. Climb the stairs, collect the Yellow Armor, Shells, Nails, and kill the Grunt in the next doorway. Turn right at the end of the next hallway and collect the two 15 Health. Turn left and kill the Enforcer. Collect a 15 Health and turn left. Kill the Enforcer, Grunt, and Rottweiler in the next room. To the left are 2 Radioactive Containers, as well as a small hole that can be dropped to the floor below (#2). If you miss you will fall into the Slime below, just ride the Elevator to get to (#2). Straight by a pillar is a Quad Damage. To the right of the pillar are Rockets. Behind the pillar are Nails and a Button that opens Bars by the 2 Radioactive Containers. Drop into the Slime behind you and swim through a tunnel to get to another platform (#3). Kill the Enforcer behind the Bars. Turn left onto the platform with the Enforcer you killed earlier. If you drop into the Slime and follow it through a doorway, and take the left passageway, you shall get to an Elevator leading to the top of the room by the window looking to the 100 Health. Collect the Nails, 25 Health, and 2 Shells. Ignore the stairs to the right and continue to the Elevator. To the left before the Elevator is a small alcove which leads to a Quad Damage (#4). Go up the Elevator and go left to collect the Gold Key. To the left is the balcony with the Grunt you shot earlier, as well as a 25 Health and 15 Health. An Elevator opens on the bottom of the room with (#4) in case you fall.

Go to the right of the upper level of the Elevator to a computer room. Kill the Grunt to the right. Go around the computers and through the doorway to the right to a room with the Grunt and the gold doorway. This is where the ignored stairs would have brought you. The doorway to the left at the end of the computer room allows you to climb the computers. At the top shoot the Wall to the left (#5). Go through the Gold Door and follow the passageway. After the second turn to the right there is a Grunt and Enforcer. At the end of this long passageway are 2 Grunts. Continue into a computer archway room. Kill the Grunt to the right after the archway. Jump to the computers on the left before the archway. At the top collect the Shells and kill the Grunt in the small alcove to the left after the archway. Climb the computers again, and jump across the alcove to more computers with two 25 Health. Go through the doorway at the end of this room and kill the Grunt and Enforcer by the exit Slipgate. Collect the Shells behind the Slipgate.

Differences from Easy to Normal

Differences from Normal to Hard/Nightmare

Secrets

Secrets
(#1)
From the first intersection, go to the left and shoot the dark Wall on the right to get to a room with Red Armor.
(#2)
In the pillar room, drop off to the ledge below on the left side. Collect a 25 Health, Rockets, and Yellow Armor. Ride the Elevator to get to rafters overlooking the room with the Quad Damage. Go on the rafter straight from the Elevator and drop onto a ledge with 2 Shells.
(#3)
In the pillar room, drop off on the far side by the Button into the Slime, and swim through the tunnel to another platform. Collect the two 25 Health and go to the stairs. To the left is a 25 Health and Rockets, and to the right are Nails. Enter the Teleporter at the top of the stairs to get to a narrow platform overlooking Slime with Green Armor. Turn right and drop down to a room on the opposite side of the window in the room at the bottom of the Elevator from the start. Collect the 100 Health and go into the Teleporter to get back to the top with the Green Armor. Follow the platform back to the start to find another Teleporter leading to the start of the level.
(#4)
Just before the Elevator to the Gold Key, go to the left onto an alcove, and follow it around to the left to an area with a Quad Damage.
(#5)
Climb to the top of the computer room before the Gold Door and shoot the Wall to the left to find a passageway to the right leading to an Elevator. At the top jump towards the way you came to get the 100 Health. Drop down from here to get to the room to the left of the Gold Key room.

Enemies

Type Count
Easy Normal Hard/Nightmare
Rottweiler 3 6 9
Grunt 17 32 35
Enforcer 8 17 23
Total 28 55 67

Glitches

Deathmatch

E3M1_-_Termination_Central_(Deathmatch)

E3M1 - Termination Central (Deathmatch)

Differences

Spawn Locations

Trivia

  • This level was referred to as JRBASE4 during development.

External Links

Introduction Quake Levels E3M2: The Vaults of Zin


Quake (SEGA Saturn version) Levels
Welcome to Quake Introduction
Dimension of the Doomed E1M1: The Slipgate Complex · E1M2: Castle of the Damned · E1M3: The Necropolis · E1M4: The Grisly Grotto · E1M5: Gloom Keep · E1M6: The Door to Chthon· E1M7: The House of Chthon · E1M8: Purgatorium
The Realm of Black Magic E2M1: The Installation · E2M2: The Ogre Citadel · E2M3: The Crypt of Decay · E2M4: The Ebon Fortress · E2M5: The Wizard's Manse · E2M6: The Dismal Oubliette · E2M7: Hell's Aerie
The Netherworld E3M1: Termination Central · E3M2: The Vaults of Zin · E3M3: The Tomb of Terror · E3M4: Satan's Dark Delight · E3M5: The Wind Tunnels · E3M6: Chambers of Torment · E3M7: the Coliseum
The Elder World E4M1: The Sewage System · E4M2: The Tower of Despair · E4M3: The Elder God Shrine · E4M4: The Palace of Hate · E4M5: Hell's Atrium · E4M6: The Pain Maze · E4M7: Azure Agony · E4M8: Watery Grave
Final Level Shub-Niggurath's Pit
Quake 64 Levels
Dimension of the Doomed E1M1: The Slipgate Complex · E1M2: Castle of the Damned · E1M3: The Necropolis · E1M5: Gloom Keep · E1M6: The Door to Chthon· E1M7: The House of Chthon · E1M8: Ziggurat Vertigo
The Realm of Black Magic E2M2: The Ogre Citadel · E2M3: The Crypt of Decay · E2M5: The Wizard's Manse · E2M6: The Dismal Oubliette · E2M7: The Underearth
The Netherworld E3M1: Termination Central · E3M2: The Vaults of Zin · E3M3: The Tomb of Terror · E3M4: Satan's Dark Delight · E3M6: Chambers of Torment · E3M7: The Haunted Halls
The Elder World E4M2: The Tower of Despair · E4M3: The Elder God Shrine · E4M4: The Palace of Hate · E4M6: The Pain Maze · E4M7: Azure Agony · E4M8: The Nameless City
Final Level Shub-Niggurath's Pit
Deathmatch Arena DM1: Place of Two Deaths · DM2: Claustrophobopolis · DM3: The Abandoned Base · DM4: The Bad Place · DM5: The Cistern · DM6: The Dark Zone · DM7: The Court of Death
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