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Chambers of Torment is the sixth and final level of The Netherworld. It revolves around the large central courtyard, which is filled with Lava. The level's start is also an outdoor area. There are numerous corridors and rooms for the player to explore, some of them featuring Nail Traps or treacherous Moving Platforms over Lava pools. The player must ultimately reach the bridge above the central courtyard, which leads to the Rune and the exit portal.

The player must search for the Silver Key and Gold Key in order to proceed. The player also must collect the third Rune while killing Vores, which return in this level if E3M7 has not been played. Unlike other levels, this level was made by two designers, Tim Willits and American McGee. This level also combines the Runic and Wizard themes.

Quick Level Completion

  • Follow the straight corridor from the start until you get to the Silver Door on the right side.
  • Continue down the corridor until you reach the end with the Silver Key.
  • Return to the Silver Door and go through it.
  • Go down the stairs to the Gold Door.
  • Go through the doorway to the left, then turn right and go up the Elevator.
  • At the top, follow the corridor until you get to the end of the corridor, which overlooks a large pole.
  • Drop to the floor below and press the Floorplate on the left side, then go through the doorway to the right.
  • Follow the corridor until you reach a room with 3 Floorplates on the floor.
  • Press the 3 Floorplates and go through the newly opened door to the right.
  • Stand on one platform, then walk onto the other when it gets close to your position.
  • Repeat to get to the opposite side of the room.
  • Follow the corridor to the Gold Key, then drop down via the window right next to the Key to the floor below.
  • Open the Gold Door right behind you, then follow the corridor past it until you reach an Elevator.
  • Go up the Elevator, cross the bridge, and collect the Rune beside the exit.

Walkthrough

E3M6_-_Chambers_of_Torment

E3M6 - Chambers of Torment

Go forward to the bridge to collect the two 25 Health. Kill the Death Knight that runs down the stairs straight ahead. Collect the Nails to the left of the stairs and turn right to a narrow platform overlooking the Lava below. Kill the Death Knight in the window by the Shells at the end. Turn left, kill the Ogre, and collect a 15 Health to the right. Go up the stairs to the right and at the top turn right once more. Collect the 2 Cells on the left side of the hallway and continue into the windowed room overlooking the narrow platform you were on previously to the right. Collect the Rockets on the left side of the room, and a 15 Health to the right. Drop through the doorway straight ahead to the small metal platform on the Lava. The Elevator here allows you to return to the room above if you wish. Kill the Scrag and turn right through a hallway, and right again onto some small platforms on the Lava below the first room. On the first are Rockets, the second has two 25 Health, and the third has Red Armor. 2 Scrags spawn when you collect the Red Armor. Return to the staircase in the first room that you previously ignored and go up it. At the top is a passageway down a hallway, as well as platforms on more stairs to the left and right. On the right platform are two 25 Health and Shells, and on the left is a Ring of Shadows. Go down the passageway straight ahead, and turn left at the end to an Ogre. Collect the 2 Shells at the corner and turn left again to a Scrag. At the end of the corridor is a balcony overlooking the first room, which was to the far left from the start, with a 15 Health. Turn right, then left around the balcony and collect the Shells in the next corridor. As you walk down the corridor a Wall will open at the end with a Fiend and Green Armor. Turn right into a doorway at the end of the corridor, collect the 2 Nails, and kill the Vore in the next room. Collect the two 15 Health to the right and go into the next corridor. To the right is the Silver Door, and to the left is an alcove with Nails. Kill the Ogre behind the bars at the end of the corridor and turn right. Collect the Shells at the end and turn left, and then right. In the next room, kill the Death Knight, collect the 2 Nails to the right, and collect the two 15 Health straight ahead. Turn right at the end of the room and collect the Silver Key. The Ceiling will open up in the room behind you, revealing an Ogre which drops to the lower floor. Also a Button will be revealed that can be shot to open a Wall to the left (#1).

Return to the Silver Door and kill the Death Knight in the room behind. Collect the Shells and Cells by the locked Door to the right, then go down the stairs in the middle of the room and kill the Fiend. Kill the Ogre on the unreachable at this time alcove with the Gold Key. Just below the alcove is the Gold Door. Collect the Shells to the right, and go through the doorway to the left to Shells and a Death Knight. To the right is metal scaffolding with Nails to the right, Rockets in the middle, and the two 15 Health to the left. Kill the Ogre on the scaffolding and take the Elevator in the middle of the room. At the top look up and shoot the Button to open a Wall on the opposite side of the normal hallway leading to the top of the scaffolding (#2). Collect the 2 Nails in the corridor at the top of the Elevator and turn left. Collect the Shells and turn right to a Death Knight. Collect the two 15 Health to the left of the corridor and kill the Scrag in the next room before dropping down. There is a large pole in this room, with the upper floor where you dropped down from having 6 Nail Traps on the pole, and the bottom where you are now on having 8 Nail Traps on the pole. In addition, both levels have 2 Nail Traps separate from the rest. At the bottom, collect the Green Armor to the right, and press the Floorplate to the left to open a doorway leading out of the room to the right. Collect the Rockets and turn left to an Ogre. Collect a 25 Health, 15 Health, and 2 Nails, as well as Shells at the end of the hallway. Turn right into the next room, the lower floor of the bridge containing the Rune, which cannot be accessed at this time. Kill the 2 Death Knights on the bridge however. Avoid the Lava on the floor you are on and walk across the platform. Collect the Cells, Rockets, and the two 25 Health under the bridge, as well as Nails by the doorway into the next room. Turn right past the doorway, kill the Death Knight, and collect the two 15 Health. Turn left and collect the Shells at the end, then turn right to a Scrag and 3 Floorplates on the floor. Press the 3 Floorplates and collect a 15 Health and 25 Health at the end. The Bars to the right will open, as well as the Wall to the left, revealing an Ogre and Nails. Go through the newly opened doorway to the right and kill the Scrag to the left. Get to the other side of the pit of Lava by the use of 2 Moving Platforms moving back and forth across the Lava. Collect the Shells to the left, go through the next doorway, and turn right at the end into the Gold Key room.

Turn right and collect the Rockets, as well as kill the Ogre that comes from the next corridor. Turn right into that corridor and kill the Fiend. Go down the corridor while collecting Nails and two 25 Health, as well as Nails and Shells by a Button that opens a Door to the right, which was the locked Door to the right after the Silver Door. Return to the Gold Door and go through it. Turn right and kill a Scrag. Turn left at the end and kill 2 Scrags. Turn left at the end and go up the Elevator. Turn right at the top to the Rune bridge that was seen earlier from the lower floor. Collect the two 25 Health to the right by the Elevator, and step onto the start of the Rune bridge. 2 Vores have spawned, one to the left and one to the right, on the lower floor. Collect the Nails to the left and Shells to the right, as well as Cells on the bridge. Collect the Rune at the end and enter the Exit Gate.

Differences from Easy to Normal

Differences from Normal to Hard/Nightmare

Secrets

Secrets
(#1)
S1E3M6
After collecting the Silver Key, look to the ceiling revealed by the Movable Ceiling in the previous room to find a shootable Button that opens a Wall to the left of the entrance. Follow the corridor to another Wall that opens to the opposite side of the bars in the barred room just after the Silver Door. Collect the Yellow Armor and two 25 Health, then continue following the corridor to another you can jump to with Nails, a Quad Damage, and a Floorplate opening the Wall to the left side of the first Vore room.
(#2)
S2E3M6
At the top of the Elevator of the room with scaffolding, look up to shoot a Button which opens a Wall on the side towards the scaffolding room allowing you to get to the top of the scaffolding. Collect the two 25 Health and Rockets, and then return to the floor below by dropping through the scaffolding.

Enemies

Type Count
Easy Normal Hard/Nightmare
Scrag 10 17 19
Ogre 9 17 22
Death Knight 9 12 15
Fiend 3 5 8
Vore 3 8 9
Total 34 59 73

Glitches

Episode Completion

The charred viscera of diabolic horrors bubble viscously as you seize the Rune of Hell Magic. Its heat scorches your hand, and its terrible secrets blight your mind. Gathering the shreds of your courage, you shake the devil's shackles from your soul, and become ever more hard and determined to destroy the hideous creatures whose mere existence threatens the souls and psyches of all the population of Earth!

—Third Rune Collected

Deathmatch

E3M6_-_Chambers_of_Torment_(Deathmatch)

E3M6 - Chambers of Torment (Deathmatch)

Differences

Spawn Locations

External Links

E3M5: The Wind Tunnels Quake Levels Introduction


Quake (SEGA Saturn version) Levels
Welcome to Quake Introduction
Dimension of the Doomed E1M1: The Slipgate Complex · E1M2: Castle of the Damned · E1M3: The Necropolis · E1M4: The Grisly Grotto · E1M5: Gloom Keep · E1M6: The Door to Chthon· E1M7: The House of Chthon · E1M8: Purgatorium
The Realm of Black Magic E2M1: The Installation · E2M2: The Ogre Citadel · E2M3: The Crypt of Decay · E2M4: The Ebon Fortress · E2M5: The Wizard's Manse · E2M6: The Dismal Oubliette · E2M7: Hell's Aerie
The Netherworld E3M1: Termination Central · E3M2: The Vaults of Zin · E3M3: The Tomb of Terror · E3M4: Satan's Dark Delight · E3M5: The Wind Tunnels · E3M6: Chambers of Torment · E3M7: the Coliseum
The Elder World E4M1: The Sewage System · E4M2: The Tower of Despair · E4M3: The Elder God Shrine · E4M4: The Palace of Hate · E4M5: Hell's Atrium · E4M6: The Pain Maze · E4M7: Azure Agony · E4M8: Watery Grave
Final Level Shub-Niggurath's Pit
Quake 64 Levels
Dimension of the Doomed E1M1: The Slipgate Complex · E1M2: Castle of the Damned · E1M3: The Necropolis · E1M5: Gloom Keep · E1M6: The Door to Chthon· E1M7: The House of Chthon · E1M8: Ziggurat Vertigo
The Realm of Black Magic E2M2: The Ogre Citadel · E2M3: The Crypt of Decay · E2M5: The Wizard's Manse · E2M6: The Dismal Oubliette · E2M7: The Underearth
The Netherworld E3M1: Termination Central · E3M2: The Vaults of Zin · E3M3: The Tomb of Terror · E3M4: Satan's Dark Delight · E3M6: Chambers of Torment · E3M7: The Haunted Halls
The Elder World E4M2: The Tower of Despair · E4M3: The Elder God Shrine · E4M4: The Palace of Hate · E4M6: The Pain Maze · E4M7: Azure Agony · E4M8: The Nameless City
Final Level Shub-Niggurath's Pit
Deathmatch Arena DM1: Place of Two Deaths · DM2: Claustrophobopolis · DM3: The Abandoned Base · DM4: The Bad Place · DM5: The Cistern · DM6: The Dark Zone · DM7: The Court of Death
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