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The Elder God Shrine is the third level of The Elder World. Apart from several more common rooms and corridors, this level has two distinguishable features - a Zombie-infested graveyard and a large maze-like area entirely made in the Wizard level theme. There are several Movable Walls that can be opened inside the maze, creating shortcuts to previously visited areas.

The player must search for the Silver Key and Gold Key in order to proceed. This level brings back the Fiend, Scrag, and Zombie; and also introduces the Spawn. On the hardest skill, this level contains the most enemies in Quake. This level is also extremely long, with passageways spanning great distances. The name is a reference to the Elder Gods of Lovecraft's Cthulhu Mythos, a race of ancient beings who are fighting against the anarchist Great Old Ones (such as Cthulhu).

The "Hydro" sound, usually reserved for idBase Elevators, play for some of the Doors in this level.

Quick Level Completion

  • Shoot the window to open the door behind you.
  • Go through the door to the right and hit the Button behind the ramp.
  • Return and go through the newly opened door in the center room.
  • Drop into the shrine and swim to the graveyard.
  • Follow the corridor to the left to a Teleporter.
  • Once through, go up the Elevator straight ahead.
  • At the top, follow the corridor to the left to an intersection.
  • Take the left corridor, then take the far corridor at the next intersection.
  • Collect the Silver Key and return to the Silver Door.
  • Once through, follow the corridor to an alcove with the Gold Key.
  • Return to the Gold Door and go through to reach the Arch.

Walkthrough

E4M3_-_The_Elder_God_Shrine

E4M3 - The Elder God Shrine

Collect the two 15 Health, one to the left and one to the right of the start. Kill the Fiend straight ahead, and collect the Nails and 100 Health. Shoot the window to open the Door behind you. Enter the next room and collect the Shells, two Nails, and Quad Damage. This room serves as a main intersection. Go through the right door as the Doors to the right and straight ahead are locked. Kill the Ogre at the top of the ramp, and the 2 Knights to the side. Collect a 15 Health by the doorway, Shells and 25 Health to the right, and Nails and 25 Health to the left. Collect the Nails in the space behind the ramp. Collect the Green Armor at the top of the ramp, Nails to the left, and Shells to the right. The upper level also contains 2 Doors, which open later in the level to return to this room. Press the Button on the lower floor behind the ramp to open the Door straight ahead from the main intersection. Kill the 4 Knights that spawn after the Button is pressed, and return to the main intersection. Collect the Nails past the door and kill the 2 Scrags. Drop down to the lower floor and turn around to kill an Ogre. Collect the two 25 Health, Shells, and Nails under the platform that you jumped off. Jump onto the shrine of Water, and dive into it. Swim forward and rise onto dry land in a graveyard. Turn right and collect a 15 Health. An open grave in the right corner of this section of the graveyard has a Grenade Launcher. As you do this however, 6 Zombies will raise in this section of the graveyard. Return to the start and go straight to another section with a Quad Damage and 4 Zombies. Return to the start, and kill 4 Zombies that have spawned to the left. Continue to the far left to a mound with a 100 Health. 3 Zombies spawn as the 100 Health is collected. To the left you may start to head more forwards, which as you start to do, kill the Zombie and collect the Rockets in an alcove to the right. Collect the Rockets at the end, and kill the 2 Zombies to the right by a Teleporter leading out of the graveyard.

Collect the Shells to the left, and the Rockets to the right. Kill the Scrag straight ahead to open the Door behind you, which is the Door to the left of the main intersection. Dive into the Water and collect the Nails and a 25 Health to the right, as well as Rockets and 25 Health to the left. Go up the Elevator found in the middle of the Water. At the top collect the Quad Damage to the right by the Silver Door. The windows here are fake walls, and can be walked through into small alcoves (#1). To the left is a 25 Health by the Door leading to the next corridor. Collect the Shells and start heading down the corridor. Eventually you will reach a Door to the left, which leads to an alcove overlooking the start on the left side containing Rockets. Continue down the previous corridor and collect Shells at the end by an intersection to the left and right. Turn right and kill the Knight. Follow the right corridor to a room with a Button on the opposite side wall (#2). Get on the Elevator and drop as it starts to rise to find a Teleporter underneath leading to a platform overlooking the Silver Door room (#3). Return to the intersection in the long corridors and follow the left hallway. To the right is the Gold Door, and windows by the side allowing you to look into the Arch room. Kill the Ogre in the room, and collect Rockets by the Gold Door. Continue to the end of the corridor and collect the Nails at the intersection. Kill the Fiend to the right.

Turn to the left at the end and collect the Shells in the next corridor. Turn left into the next corridor and collect the Yellow Armor. The Wall to the right opens to reveal an alcove with 4 Zombies, 15 Health, 25 Health, and the Ring of Shadows. Continue down the corridor to a hallway to the left, leading to the left of the last intersection with Nails in between. Follow the corridor of the last intersection and collect the Nails at the end. Turn left to access a door leading to an alcove overlooking the start on the right side containing a 100 Health. Return to the Yellow Armor corridor and continue to the end. To the left is a new explosive enemy called the Spawn. The Door to the left is the right door of the ramp room, and returns you to the ramp room if you have any need to go back. Instead follow the corridor to the right and collect a 15 Health. Turn left and start to walk down the next corridor on the far right wall, as the Floor will start to move as you walk across, dropping you into the Lava if you are not fast enough getting across. Kill the 2 Knights, one to the left and one to the right, at the end. Collect the Grenade Launcher in the middle of the room, 25 Health and Rockets to the left, as well as a 25 Health and Nails to the right. A Door has opened in the middle revealing an alcove with the Silver Key. Return to the Silver Door and go through it. Turn right at the end of the corridor and kill the 2 Knights. As you start down the corridor, turn to the right to a 15 Health and a Spawn. As you continue down the corridor, collect the Gold Key and kill a Knight. Turn right at the end, and follow the corridor to a Door, the right door of the ramp room. Return to the Gold Door and kill the Scrag beside it. Open the Gold Door and kill the Ogre in the final room. Exit by the Arch.

Differences from Easy to Normal

Differences from Normal to Hard/Nightmare

Secrets

Secrets
(#1)
The Silver Door room has 2 windows that can be walked through to collect a 25 Health in each, or two 25 Health total.
(#2)
Press the Button on the opposite side of the square room's entrance of the long corridors. As the room lowers, kill the 2 Zombies. Collect the Green Armor, Shells, Double-Barrelled Shotgun, Nails, and Quad Damage. Take the Elevator in the middle of the room, and press the Button at the top to open a Wall to the square room.
(#3)
Drop off the Elevator of (#2) as it rises to find a Teleporter underneath leading to a platform overlooking the Silver Door room. Collect the two 25 Health, Rockets, Nails, and Red Armor.

Enemies

Type Count Notes
Easy Normal Hard/Nightmare
Zombie 26 34 39
Knight 12 12 18
Scrag 4 11 18
Spawn 2 4 5
Ogre 4 7 10
Fiend 2 (3) 9 15 On Easy skill level a Fiend doesn't spawn.
Total 50 (51) 77 105

Glitches

  • In Deathmatch, the text saying the window must be shot in the start room still appears.
  • On Easy, a Fiend at the exit of the graveyard cannot spawn as 2 Zombies are in same spot, plus there is a missing trigger.
  • It is possible, but difficult, to use the side ledges beside the starting window to access the alcoves overlooking the starting room.
  • It is possible to perform a Grenade Jump from the Silver Door room to access (#3).

Deathmatch

E4M3_-_The_Elder_God_Shrine_(Deathmatch)

E4M3 - The Elder God Shrine (Deathmatch)

Differences

Spawn Locations

  • By Button in ramp room
  • Right alcove overlooking starting room
  • Silver doorway room
  • Platform overlooking shrine room

Differences in Quake 64

  1. In the ramp room with knights and ogres, there is a secret button hidden behind the ramp. This opens a door in (#3) which reveals the portal exit to E4M8: The Nameless City since E4M5: Hell's Atrium is not present in Quake 64.

Screenshots

Pre-release

External Links

E4M2: The Tower of Despair Quake Levels E4M4: The Palace of Hate


Quake (SEGA Saturn version) Levels
Welcome to Quake Introduction
Dimension of the Doomed E1M1: The Slipgate Complex · E1M2: Castle of the Damned · E1M3: The Necropolis · E1M4: The Grisly Grotto · E1M5: Gloom Keep · E1M6: The Door to Chthon· E1M7: The House of Chthon · E1M8: Purgatorium
The Realm of Black Magic E2M1: The Installation · E2M2: The Ogre Citadel · E2M3: The Crypt of Decay · E2M4: The Ebon Fortress · E2M5: The Wizard's Manse · E2M6: The Dismal Oubliette · E2M7: Hell's Aerie
The Netherworld E3M1: Termination Central · E3M2: The Vaults of Zin · E3M3: The Tomb of Terror · E3M4: Satan's Dark Delight · E3M5: The Wind Tunnels · E3M6: Chambers of Torment · E3M7: the Coliseum
The Elder World E4M1: The Sewage System · E4M2: The Tower of Despair · E4M3: The Elder God Shrine · E4M4: The Palace of Hate · E4M5: Hell's Atrium · E4M6: The Pain Maze · E4M7: Azure Agony · E4M8: Watery Grave
Final Level Shub-Niggurath's Pit
Quake 64 Levels
Dimension of the Doomed E1M1: The Slipgate Complex · E1M2: Castle of the Damned · E1M3: The Necropolis · E1M5: Gloom Keep · E1M6: The Door to Chthon· E1M7: The House of Chthon · E1M8: Ziggurat Vertigo
The Realm of Black Magic E2M2: The Ogre Citadel · E2M3: The Crypt of Decay · E2M5: The Wizard's Manse · E2M6: The Dismal Oubliette · E2M7: The Underearth
The Netherworld E3M1: Termination Central · E3M2: The Vaults of Zin · E3M3: The Tomb of Terror · E3M4: Satan's Dark Delight · E3M6: Chambers of Torment · E3M7: The Haunted Halls
The Elder World E4M2: The Tower of Despair · E4M3: The Elder God Shrine · E4M4: The Palace of Hate · E4M6: The Pain Maze · E4M7: Azure Agony · E4M8: The Nameless City
Final Level Shub-Niggurath's Pit
Deathmatch Arena DM1: Place of Two Deaths · DM2: Claustrophobopolis · DM3: The Abandoned Base · DM4: The Bad Place · DM5: The Cistern · DM6: The Dark Zone · DM7: The Court of Death
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