Tattoo's First Quake Level is a Multiplayer level. There is no in-game name for this level, the name comes from documentation included with the level.
This level is medium sized and intended for 6-8 players at the maximum. The level is made up of a few rooms interconnected with a hallway.
Spawn Locations
- Nailgun corridor of Central Area.
- Ring of Shadows side of Water Room.
- Red Armor area of Central Area.
- 100 Health side of Balcony Room, lower floor.
- 100 Health side of Balcony Room, upper floor.
- Grenade Launcher side of Demonic Room, upper floor.
- Yellow Armor corridor of Central Area.
- Opposite Grenade Launcher side of Demonic Room, upper floor.
- Opposite Grenade Launcher side of Demonic Room, beside cross on lower floor.
- Super Nailgun corridor of Central Area.
- In front of Door in Demonic Room leading to lower floor of Central Area.
- Grenade Launcher side of Demonic Room, beside cross on lower floor.
- Teleporter side of Water Room.
- Shells corridor of Central Area.
- Lower floor corridor of Central Area leading to Demonic Room.
- Opposite 100 Health side of Balcony Room, lower floor. (corrupt)
- Opposite Red Armor area of Central Area. (corrupt)
- Green Armor balcony of Balcony Room.
- Thunderbolt platform of Central Area.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - Lower floor of the Balcony Room, middle of the room.
- Nailgun - Lower floor of Central Area, corridor leading to Water Room.
- Super Nailgun - Corridor between Demonic Room and upper floor of Central Area, opposite Grenade Launcher side.
- Grenade Launcher - Upper floor of Demonic Room, 100 Health side.
- Rocket Launcher - Middle of Water of Water Room.
- Thunderbolt - Upper floor platform of Central Area, Yellow Armor side, requires a well-timed jump from the Quad Damage platform.
Powerups
- Quad Damage - Upper floor platform in Central Area, Super Nailgun side, accessible via Teleporter in Water Room.
- Pentagram of Protection - Demonic Room, base of the staircases leading to the upper floors.
- Ring of Shadows - Beside Door of Water Room leading to Central Area, Demonic Room side.
- 100 Health - Central Area, intersection of the lower floor hallways.
- 100 Health - Upper floor of the Central Area, beside the Red Armor.
- 100 Health - Beside Door on lower floor of Demonic Room leading to lower floor hallway of Central Area, side facing away from Water Room.
- 100 Health - Upper floor of Demonic Room, side opposite Grenade Launcher.
- 100 Health - Lower floor of Balcony Room, Super Nailgun side of map.
- 100 Health - Water of Water Room, opposite corner from Ring of Shadows.
- Green Armor - Upper floor balcony of Balcony Room, side opposite 100 Health side.
- Yellow Armor - Corridor between Demonic Room and upper floor of Central Area, Grenade Launcher side.
- Red Armor - Middle area of the upper floor of the Central Area, Demonic Room side.
Room-By-Room Summarization
Central Area
- Quad Damage on upper floor platform, Super Nailgun side, accessible via Teleporter in Water Room.
- 100 Health at the intersection of the lower floor hallways.
- 100 Health on the upper floor, beside the Red Armor.
- Yellow Armor in corridor between Demonic Room and upper floor, Grenade Launcher side.
- Red Armor on the middle area of the upper floor, Demonic Room side.
- Nailgun on lower floor, corridor leading to Water Room.
- Super Nailgun in corridor between Demonic Room and upper floor, opposite Grenade Launcher side.
- Thunderbolt on upper floor platform, Yellow Armor side, requires a well-timed jump from the Quad Damage platform.
- Shells on lower floor, near the Door leading to the Balcony Room.
- 3 Doors, 1 for each of the rooms connected to the lower floor hallways.
Demonic Room
- Pentagram of Protection at the base of the staircases leading to the upper floors.
- 100 Health beside Door on lower floor leading to lower floor hallway of Central Area, side facing away from Water Room.
- 100 Health on upper floor, side opposite Grenade Launcher.
- Grenade Launcher on upper floor, lower 100 Health side.
- Nails on upper floor, upper 100 Health side of room.
- Rockets in the middle of the room, side closer to Door leading to lower floor hallway of Central Area.
- Cells behind cross on lower 100 Health side of room.
- 2 Doors, 1 on each side of the upper floor, separate this area from the upper floor of the Central Area.
Balcony Room
- 100 Health on lower floor, Super Nailgun side of map.
- Green Armor on upper floor balcony, side opposite 100 Health side.
- Double-Barrelled Shotgun on the lower floor, middle of the room.
- Elevator on far side of room from Door to Central Area, leads to upper floors.
- Two corridors with Lava beneath the flooring lead to the upper floor of the Central Area; Lavaballs frequently hop around the corridors.
Water Room
- Ring of Shadows beside Door leading to Central Area, Demonic Room side.
- 100 Health in Water, opposite corner from Ring of Shadows.
- Rocket Launcher in middle of Water.
- A hole with Water in the middle of the room separates the two sections of the room.
- Teleporter in Water, Balcony Room side, leads to Quad Damage platform of Central Area.