Flooded Tele-X! or FLOODTEL is a Multiplayer level. This level is inspired by the Deathmatch PWAD for Doom II, telecros.wad. This level is intended for 4 players or less.
This level is an alteration of the earlier Tele-X Quake!. Changes in this version include Water throughout most of the level and a Thunderbolt is in the middle instead of a Grenade Launcher. It also included the changes found in the July 7, 1996 update, suggesting they were first made here before being changed in the original file.
This level was later modified by Ron Goff to create the level Flooded Tele-X! (Edit).
Spawn Locations
- Alcove #2 of Exterior Section.
- Under Water alcove of Exterior Section - This alcove is used as an origin point. If looking from the alcove into the level, the corner to the near left is Corner #1. The four corners are counted numerically in a clockwise fashion; meaning #2 is on the far left side, #3 is on the far right side, and #4 is on the near left side if looking into the room from the origin point. The above Water alcoves are counted numerically as well, the first is between Corner #1 and Corner #2 while the third is between Corner #3 and Corner #4.
- Alcove #3 of Exterior Section.
- Alcove #1 of Exterior Section.
- Corner #3 of Exterior Section.
- Corner #2 of Exterior Section.
- Corner #4 of Exterior Section.
- Corner #1 of Exterior Section.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - Under Water alcove of Exterior Section.
- Super Nailgun - Corner #1 of Exterior Section platform.
- Super Nailgun - Corner #2 of Exterior Section platform.
- Super Nailgun - Corner #3 of Exterior Section platform.
- Super Nailgun - Corner #4 of Exterior Section platform.
- Super Nailgun - Alcove #1 of Exterior Section.
- Super Nailgun - Alcove #2 of Exterior Section.
- Super Nailgun - Alcove #3 of Exterior Section.
- Rocket Launcher - Corner #1 of Exterior Section platform.
- Rocket Launcher - Corner #2 of Exterior Section platform.
- Rocket Launcher - Corner #3 of Exterior Section platform.
- Rocket Launcher - Corner #4 of Exterior Section platform.
- Rocket Launcher - Alcove #1 of Exterior Section.
- Rocket Launcher - Alcove #2 of Exterior Section.
- Rocket Launcher - Alcove #3 of Exterior Section.
- Thunderbolt - Central platform of Interior Section.
Glitches
- The Rocket Launcher and Super Nailgun of Alcove #2 of the Exterior Section tend to fall through the world if the map is restarted.
Room-By-Room Summarization
Interior Section
- Thunderbolt on central platform.
- 4 Teleporters in opposite corners of room, each 1 leads to adjacent section of platform.
- Water submerges Teleporter section.
Exterior Section
- Double-Barrelled Shotgun in under Water alcove.
- 4 Super Nailguns, 1 at each corner of platform.
- 3 Super Nailguns, 1 on each above Water alcove.
- 4 Rocket Launchers, 1 at each corner of platform.
- 3 Rocket Launchers, 1 on each above Water alcove.
- Shells in under Water alcove.
- Nails by side without upper alcove.
- Nails by side with Alcove #2.
- 2 Rockets, 1 at the middle of the platform by Alcove #1 and Alcove #3.
- Water below the platform and before the alcoves.
- 4 Teleporters under Water, 1 in each corner, leads to platform of Interior Section.