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Geothermal Station
Game

Quake II (Nintendo 64 version)

Soundtrack

It is over

Previous Map

Processing Center

Next Map

Detention Center (N64)

Specific Information
Enemies

Easy: 26
Medium: 32
Hard/Nightmare: 35

Secrets

2

[Source]


Geothermal Station is the 13th level of Quake II (Nintendo 64 version).

Quick Level Completion[]

Coming Soon...

Walkthrough[]

Coming Soon...

Enemies[]

Enemy Easy Medium Hard/Nightmare
Enforcer 8 5 3
Gunner 5 9 7
Flyer 11 16 19
Gladiator 2 2 6

Secrets[]

  • #1) Ride the maintenance train at the very beginning to the other side, clear out the enemies, and before you enter the hallway on your left, look on the right side of the entrance to spot a not terribly hidden Quad Damage.
  • #2) Inside the room where you activate the geothermal power systems, look high up to spot a suit of Combat Armor. To get it, activate the aforementioned systems, ride the pylons up to the slow-spinning gear (wait for the gap in the gear's teeth before you get on it), and carefully jump onto and immediately off of the platform with the ceiling-mounted squisher trap onto a very small set of "steps", then make one last jump to get the armor; be very wary of that squisher, because it will instantly kill you if it hits.

Deathmatch[]

Coming Soon...

Quake II Nintendo 64 levels
Unit 1: Stroggos Strogg Outpost · Central Complex · Intelligence Center · Communications Center
Unit 2: Orbital Station Orbital Defense · Docking Station
Unit 3: Strogg Ships Strogg Freighter · Cargo Bay
Unit 4: Mining Planet Zaxite Mines · Storage Facility
Unit 5: Human Storage Organic Storage · Processing Center · Geothermal Station · Detention Center · Research Lab · Bio-Waste Treatment · Access Conduits
Unit 6: Command Core Descent To Core · Command Core
Deathmatch levels DM1: Agony · DM2: Corridors · DM3: War Room · DM4: Twists (Secret level is SP) · DM5: Fortress · DM6: Cold Steel · DM7: Mad Dash · DM8: Dying Halls · DM9: Empty Space · DM10: Overflow