The Crypt is the fourth level of Dominion of Darkness. Emerging from the same coffin where the previous level ended, the player finds himself in an eerie burial ground, where numerous Spike Mines lurk in the shadows. The level is mostly indoors and features several tomb-like rooms, a tombstone workshop, and several large spacious halls.
Quick Level Completion
Coming soon...
Walkthrough
Coming soon...
Differences from Easy to Normal
Coming soon...
Differences from Normal to Hard/Nightmare
Coming soon...
Secrets
Secrets | ||
---|---|---|
(#1) | ![]() |
In the room with the coffins and tables, jump onto the top-left shelf (the one Cells are placed on) to reveal an alcove on the other side of the room with a Horn of Conjuring. (A stepladder is present to help get up here, but only on Easy.) |
(#2) | ![]() |
In the same room as (#1), walk onto the open coffin with a skull symbol inside to be teleported to a secret with 15 Health items, Shells, Nails, and the Mjolnir. |
(#3) | ![]() |
Use the jump pad in the corridor to the right of the beginning of the map to reach the lever that gives you access to the Pentagram of Protection. Before you touch the lever, turn around and jump on the beam behind you and then on the ledge in front of you: the wall will open to reveal a secret with Rockets. |
(#4) | ![]() |
After collecting the Pentagram of Protection, run to the scaffold with the Quad Damage and jump into the lava which is infested by Scrags, and swim back to reveal a secret with 100 Health. Revealing this secret will trigger a message reading "The Levelord is impressed!" |
(#5) | ![]() |
In the tombstone workshop, jump on top of the tombstones piled into a corner to reveal a secret with an Empathy Shield. |
(#6) | ![]() |
Right of the alcove with the Gold Key, look at the wall to the right to see a small door. Jump on the ledge and shimmy to it to reach a secret with Shells, Nails, a Laser Cannon and a platform that will take you to the Red Armor visible from the scaffold. |
Enemies
Type | Count | Notes | ||
---|---|---|---|---|
Easy | Normal | Hard/Nightmare | ||
Horn of Conjuring Monster | 1 | 1 | 1 | |
Rottweiler | 1 | 1 | 4 | |
Zombie | 8 | 9 | 8 | |
Knight | 8 | 5 | 1 | |
Scrag | 1 | 8 | 9 | |
Gremlin | 5 | 8 | 9 | |
Ogre | 0 | 6 | 8 | |
Spike Mine | 0 | 4 | 6 (8) | On High/Nightmare skill levels 2 Spike Mines don't spawn in the original version. |
Death Knight | 2 | 7 | 10 | |
Fiend | 1 | 4 | 8 | |
Vore | 0 | 0 | 4 | |
Shambler | 0 | 0 | 2 | |
Total | 27 | 53 | 70 (72) |
Glitches
- After loading HIP2M1 or HIP2M2, this level will crash in GLQuake due to texture conflicts, specifically because of metal5_6 and metal5_6. This can be evaded by simply renaming the metal5_6 texture in hip2m4.bsp.
- On Hard and Nightmare difficulties, two Spike Mines are unused because they are placed too close to the walls. This has been fixed in the enhanced version.
Deathmatch
Differences
Coming soon...
Easter Eggs
See Easter Eggs page.
Video
HIP2M3: The Catacombs | Quake Levels | HIP2M5: Mortum's Keep |