Tur Torment is the first level of The Rift. Its main features are a large outdoor area with a tram-like contraption, a tower-like structure, and a number of large spacious hallways. Outside the main structure is a lake of Slime infested with Zombies. This level is also notable in which collecting the Horn of Conjuring will summon a Shambler.
Quick Level Completion
Coming soon...
Walkthrough
When using the trolley, you will want to leap off on top of the near side of the gap with the Slime pool and collect Rockets to take out the Vores on the far cliffs. If you try to cross over to the far side on the trolley without doing this, the Vores will most likely kill you then.
As soon as you open the Gold Door, the left statue near it will automatically slide open to reveal a Teleporter leading to the top of the exit room. Grab the Pentagram of Protection and kill the Centroid, making the fight easier.
Differences from Easy to Normal
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Differences from Normal to Hard/Nightmare
Coming soon...
Secrets
Secrets | ||
---|---|---|
(#1) | Peek out from the trolley's starting point to the left to see a door. Walk along the thin ledge to reach it and open a secret alcove containing Rockets. | |
(#2) | As the trolley leaves, jump to the right on top of the roof to collect Nails, Rockets, and a 100 Health off the left side of the building. | |
(#3) | From the roof of (#2), jump to the ledge along the cliff to collect more Rockets and trigger another secret. If you go further and keep climbing along the cliff, you will eventually find a very thin ledge: if you can walk along it, you can sequence-break the map and directly reach the top of the tower with the silver key, triggering a message that reads "You're not supposed to be here!" | |
(#4) | In the tower's middle floor (the one with the large grate), look up to see a Shootable Button. Shoot it to open the large demon face below you, revealing two 25 Health and a Ring of Shadows. | |
(#5) | In the corridor next to the same floor as (#4), approach the leftmost of the three demon faces to open a door to a secret with a Quad Damage. | |
(#6) | In the large stairway room, shoot the brick with a cup mark on it to make two more bricks pop out and a 100 Health appear on a nearby ledge. Jump across them to collect it. |
- If the player reaches the hill nearby Mjolnir (on right from Silver Key, if looking on start area from tower), he will receive special message "You're not supposed to be here!" and a few Spike Mines will appear.
Enemies
Type | Count | ||
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Easy | Normal | Hard/Nightmare | |
Horn of Conjuring Monster | 1 | 1 | 1 |
Rottweiler | 2 | 2 | 2 |
Zombie | 2 | 8 | 16 |
Knight | 9 | 11 | 6 |
Gremlin | 2 | 5 | 10 |
Ogre | 3 | 1 | 2 |
Spike Mine | 2 | 8 | 14 |
Death Knight | 2 | 8 | 9 |
Centroid | 1 | 2 | 4 |
Fiend | 1 | 4 | 7 |
Vore | 1 | 6 | 15 |
Shambler | 1 | 1 | 1 |
Total | 27 | 57 | 87 |
Glitches
Deathmatch
Differences
Coming soon...
Video
HIP2M5: Mortum's Keep | Quake Levels | HIP3M2: Pandemonium |