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Hell's Keep v1.0 or Hell's Keep is a Multiplayer level. This level was one of the rare maps made with the QuakeEd editor after the original game's release.

This level is inspired by the Doom II level, MAP07: Dead Simple. This level was intentionally made to be smaller and more in-line with Quake gameplay.

Upon starting the level, the player will see a large number of "light is not a field" error messages. This does not cause any issues during gameplay.

Included with this level was a small separate level designed to showcase the credits for this map, Our Names.

Spawn Locations

Important Item Locations

Weapons

Powerups

Room-By-Room Summarization

Hell's_Keep_v1.0

Hell's Keep v1.0

Outer Courtyard

Upper Floor

  • 2 Shells, 1 facing each doorway parallel to the Moving Platform of the Outer Courtyard.
  • 2 Nails, 1 in each diagonal corner across from the 25 Health corners.
  • 2 Cells, 1 facing each doorway perpendicular to the Moving Platform of the Outer Courtyard.
  • Two 25 Health, one in the corner closest to the 25 Health of the Outer Courtyard, one diagonally across from the first.

Inner Courtyard

Glitches

  • Restarting the level results in the entities that normally exist on the Moving Platform in the Outer Courtyard not appearing. Due to physics and the constant falling, the entities also have a tendency to fall into the Lava.
  • A Super Nailgun is supposed to be in the middle of the Upper Floor, but is incorrectly flagged, meaning it only appears in the Single Player version of the level.
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