Hide & Seek is a Multiplayer level in Q2. This level has the same geometry as WARNING, though placement of Ammo and Weapons is entirely different.
Spawn Locations
- Middle of Central Room of Central Section.
- Section #3, corner of first turn from Central Section.
- Middle of Small Room in Section #3.
- Middle of Small Room in Section #4.
- Section #4, corner of first turn from Central Section.
- Middle of Near Room in Section #1.
- Middle of Far Room in Section #1: This room is used as a semi-origin point. This map revolves around a Central Room, which connects with two corridors to make a Central Section. Off each corridor is a section on opposite sides of said corridor, with Section #1 and Section #2 being on one side and Section #3 and Section #4 being on the other. From the corridor of the Central Section, the section to the left is always counted before the one on the right, meaning Section #1 and Section #3 are on the left side while Section #2 and Section #4 are on the right side if coming from the Central Room. All sections have a slight bend with a Weapon. Each Section, beside Section #1, lead to a Small Room. Section #1 has two individual rooms, meaning the one closer to the Central Section is referred to as the Near Room and the one further away as the Far Room.
Important Item Locations
Weapons
- Double-Barrelled Shotgun - Section #1 next to corridor leading to Central Section.
- Double-Barrelled Shotgun - Section #4 next to corridor leading to Central Section.
- Super Nailgun - Section #1, corner of first turn from Central Section.
- Grenade Launcher - Section #2, corner of first turn from Central Section.
- Rocket Launcher - Section #4, corner of first turn from Central Section.
- Thunderbolt - Section #3, corner of first turn from Central Section.
Powerups
- Pentagram of Protection - Middle of Central Room of Central Section.
- Yellow Armor - Middle of corridor of Central Section leading to Section #1 and Section #2.
Room-By-Room Summarization
Central Section
- Pentagram of Protection in middle of Central Room.
- Yellow Armor in middle of corridor leading to Section #1 and Section #2.
- 25 Health in middle of corridor leading to Section #3 and Section #4.
Section #1
- Double-Barrelled Shotgun next to corridor leading to Central Section.
- Super Nailgun in corner of first turn from Central Section.
- 2 Shells in far inner corner of Far Room.
- 2 Shells in far inner corner of Near Room.
Section #2
- Grenade Launcher in corner of first turn from Central Section.
- 2 Cells by inner wall of Small Room.
- 2 Cells by outer wall of Small Room.
Section #3
- Thunderbolt in corner of first turn from Central Section.
- 2 Rockets by inner wall of Small Room.
- 2 Rockets by outer wall of Small Room.
Section #4
- Double-Barrelled Shotgun next to corridor leading to Central Section.
- Rocket Launcher in corner of first turn from Central Section.
- Nails by outer wall of straight corridor near Central Section.
- 2 Nails in far inner corner of Far Room.