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{{Q1}}
 
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'''idBase ''' is a [[Level Theme]] in [[Quake]] that specifically uses [[id Software|id Software's]] [[Base]] textures. They are usually designed in the theme of a processing station and have giant pools of [[Slime]] and/or [[Water]]. The metal and concrete is mostly beige or brown/grey to represent a militaristic pallette. idBase is located on Earth.
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'''idBase ''' is a [[Level Theme]] in [[Quake]] that specifically uses [[id Software|id Software's]] [[Base]] textures. They are usually designed in the theme of a processing station and have giant pools of [[Slime (Q1)|Slime]] and/or [[Water (Q1)|Water]]. The metal and concrete is mostly beige or brown/grey to represent a militaristic palette. They also have normal blue skies, which contrast with the purple found elsewhere, and show that these levels are located on Earth.
   
In the vanilla game, these are the levels that start each [[Episodes of Quake|Episode]]. They represent the secret military installation on Earth that was overrun by [[Shub-Niggurath|Quake's]] forces. [[Slipgates]], man-made [[:Category:Quake level exits|Level Exits]], are spread throughout the military base. As these were the devices the [[List of enemies|Monsters]] used to reach Earth, [[Ranger]] was able to travel across the invaded complex with the goal of teleporting to the home dimensions of his foes. From there, he was able to seek out the [[Runes]] of magic power at the end of each dimension so that he could reach [[Shub-Niggurath]] through the combination of their power.
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In the vanilla game, these are the levels that start each [[Episodes of Quake|Episode]]. They represent the secret military installation on Earth that was overrun by [[Shub-Niggurath|Quake's]] forces. [[Slipgates]], man-made [[:Category:Quake level exits|Level Exits]], are spread throughout the military base. As these were the devices the [[Monsters (Q1)|Enemies]] used to reach Earth, [[Ranger (Q1)|Ranger]] was able to travel across the invaded complex with the goal of teleporting to the home dimensions of his foes. From there, he was able to seek out the [[Runes]] of magic power at the end of each dimension so that he could reach [[Shub-Niggurath]] through the combination of their power.
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[[John Romero]] was responsible for this theme, attempting to use it to make a cohesive narrative that would explain the extremely different [[Level Themes]] found in ''[[Quake]]''. <ref> http://www.shacknews.com/article/101156/rocket-jump-quake-and-the-golden-age-of-first-person-shooters#chapter-1 </ref>
   
 
The prior occupants have been rewired, leaving them with the sole purpose to kill all intruders. Soldiers have been turned into [[Grunt (Q1)|Grunts]], [[Shotgun (Q1)|Shotgun]] wielding undead. The Grunt does exist in [[E1M2: Castle of the Damned]], though is found most commonly in idBase. Fighting alongside the Grunts are the [[Rottweilers]] and [[Enforcer (Q1)|Enforcers]], neither of which are seen outside of the idBase levels.
 
The prior occupants have been rewired, leaving them with the sole purpose to kill all intruders. Soldiers have been turned into [[Grunt (Q1)|Grunts]], [[Shotgun (Q1)|Shotgun]] wielding undead. The Grunt does exist in [[E1M2: Castle of the Damned]], though is found most commonly in idBase. Fighting alongside the Grunts are the [[Rottweilers]] and [[Enforcer (Q1)|Enforcers]], neither of which are seen outside of the idBase levels.
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==Levels==
 
==Levels==
 
*[[Introduction (Quake)|Introduction]] - Merged with [[Wizard (theme)|Wizard]], [[Terracotta]], [[Elder World]], and [[Runic]].
 
*[[Introduction (Quake)|Introduction]] - Merged with [[Wizard (theme)|Wizard]], [[Terracotta]], [[Elder World]], and [[Runic]].
*[[E1M1: The Slipgate Complex]]
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*[[E1M1: the Slipgate Complex]]
*[[E2M1: The Installation]]
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*[[E2M1: the Installation]]
 
*[[E3M1: Termination Central]]
 
*[[E3M1: Termination Central]]
*[[E4M1: The Sewage System]]
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*[[E4M1: the Sewage System]]
 
*[[DM3: The Abandoned Base]]
 
*[[DM3: The Abandoned Base]]
   
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comp1_5.png
 
comp1_5.png
 
comp1_6.png
 
comp1_6.png
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comp1_7.png
 
comp1_8.png
 
comp1_8.png
 
ground1_1.png
 
ground1_1.png
 
ground1_2.png
 
ground1_2.png
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ground1_7.png
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key01_3.png
 
sfloor1_2.png
 
sfloor1_2.png
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sfloor3_2.png
 
sfloor4_1.png
 
sfloor4_1.png
 
Sfloor4_2.png
 
Sfloor4_2.png
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sfloor4_8.png
 
sfloor4_8.png
 
tech01_1.png
 
tech01_1.png
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tech01_2.png
 
tech01_3.png
 
tech01_3.png
 
tech01_5.png
 
tech01_5.png
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sky4.png
 
sky4.png
 
</gallery>
 
</gallery>
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==References==
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<references/>
   
 
{{Template:QuakeLevelThemes}}
 
{{Template:QuakeLevelThemes}}
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[[Category:Quake level themes]]
 
[[Category:Quake level themes]]

Revision as of 21:33, 8 January 2020

This article appeared in Quake  

idBase is a Level Theme in Quake that specifically uses id Software's Base textures. They are usually designed in the theme of a processing station and have giant pools of Slime and/or Water. The metal and concrete is mostly beige or brown/grey to represent a militaristic palette. They also have normal blue skies, which contrast with the purple found elsewhere, and show that these levels are located on Earth.

In the vanilla game, these are the levels that start each Episode. They represent the secret military installation on Earth that was overrun by Quake's forces. Slipgates, man-made Level Exits, are spread throughout the military base. As these were the devices the Enemies used to reach Earth, Ranger was able to travel across the invaded complex with the goal of teleporting to the home dimensions of his foes. From there, he was able to seek out the Runes of magic power at the end of each dimension so that he could reach Shub-Niggurath through the combination of their power.

John Romero was responsible for this theme, attempting to use it to make a cohesive narrative that would explain the extremely different Level Themes found in Quake. [1]

The prior occupants have been rewired, leaving them with the sole purpose to kill all intruders. Soldiers have been turned into Grunts, Shotgun wielding undead. The Grunt does exist in E1M2: Castle of the Damned, though is found most commonly in idBase. Fighting alongside the Grunts are the Rottweilers and Enforcers, neither of which are seen outside of the idBase levels.

Radioactive Containers, metallic boxes with unstable elements that explode on contact, are littered across the processing station. Futuristic defense systems such as the Laser Traps slow down the progress of intruders. Computers are piled on top of one another, chirping as they carry out unknown processes. Crates have been placed in close proximity to the Slipgates for easy transportation to the dimensions beyond. Being set in a futuristic world, the Key used to unlock Doors appears to be a thin keycard.

Levels

Textures and Decorations

Textures

Detail Textures

Lights

Signs

Skyboxes

References

Quake Level Themes
Base idBase · phillipt Level Theme
Canton
Common
Daltex
Debug
Doom2tex
Medieval Elder World · Terracotta · Wizard
Runic
Undefined Aftershock Level Theme · Aftershock Toolbox Level Theme · Beta3 Level Theme · Dark Hour Level Theme · Miscellaneous · Threewave Capture Level Theme