Jade Caverns is a Multiplayer level in Q2. This level has the same geometry as Legion of Darkness, though placement of Ammo and Weapons is entirely different.
Spawn Locations
- Room #1 of Corridor #1: This room is used an origin point. Outside of Room #1 is Corridor #1, which connects the Rooms together. The corridors travel around a Central Section and are counted clockwise, starting from Corridor #1. The Rooms are counted in a similar fashion, starting from Room #1. The Room numbers reset upon reaching a new Corridor.
- Room #2 of Corridor #1.
- Small Room of Central Section facing towards Corridor #1.
- Room #5 of Corridor #1.
- Room #6 of Corridor #1.
- Room #2 of Corridor #2.
- Room #3 of Corridor #2.
- Room #1 of Corridor #3.
- Small Room of Central Section facing towards Corridor #3.
- Room #4 of Corridor #3.
- Room #5 of Corridor #3.
Important Item Locations
Weapons
- Nailgun - Room #5 of Corridor #1.
- Super Nailgun - Room #4 of Corridor #3.
- Super Nailgun - Room #5 of Corridor #3.
- Grenade Launcher - Room #1 of Corridor #1.
- Grenade Launcher - Room #1 of Corridor #3.
- Rocket Launcher - Room #2 of Corridor #1.
- Rocket Launcher - Room #3 of Corridor #2.
- Thunderbolt - Room #6 of Corridor #1.
Powerups
- Quad Damage - Room #1 of Corridor #2.
- Pentagram of Protection - Room #2 of Corridor #4.
- Ring of Shadows - Small Room of Central Section facing towards Corridor #1.
- Green Armor - Small Room of Central Section leading to Corridor #2.
- Yellow Armor - Central Room of Central Section.
Room-By-Room Summarization
Central Section
- Ring of Shadows in Small Room facing towards Corridor #1.
- Green Armor in Small Room leading to Corridor #2.
- Yellow Armor in Central Room.
- Shells in corner near doorway of Small Room leading to Corridor #2.
- Shells in Small Room leading to Corridor #4.
- 3 Cells in Small Room facing towards Corridor #3.
Corridor #1
- Nailgun in Room #5.
- Grenade Launcher in Room #1.
- Rocket Launcher in Room #2.
- Thunderbolt in Room #6.
- Shells in Room #3.
- 2 Shells in Room #4.
- 25 Health between Room #3 and Room #4.
Corridor #2
- Quad Damage in Room #1.
- Rocket Launcher in Room #3.
Corridor #3
- Super Nailgun in Room #4.
- Super Nailgun in Room #5.
- Grenade Launcher in Room #1.
- 25 Health in Room #3.
Corridor #4
- Pentagram of Protection in Room #2.
- 3 Rockets in Room #1.