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John D. Carmack (born August 20, 1970) is a computer programmer who helped found id Software in 1991 and worked for it until his official resignation in November 22, 2013. He was the lead programmer for Quake, Quake II, and Quake III Arena; he also served as the technical director for Quake 4. He created the fully 3D engine and also a TCP/IP networking model for Quake. Carmack also created VQuake, but after its completion he vowed to never write another propriety port, citing his frustration with Rendition’s Speedy3D API.

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