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*<b>Twin Chain Gun:</b> The Jorg possesses twin chain guns that can deal heavy damage if the player is in the line of fire for any significant time. Each bullet does 6 damage (12 per shot) and the Jorg will fire continually dealing up to around 3,000 damage until it recoils or its target moves out of sight. By moving side to side the gun fire can be avoided. There are two pillars that can be used to take cover before countering.
 
*<b>Twin Chain Gun:</b> The Jorg possesses twin chain guns that can deal heavy damage if the player is in the line of fire for any significant time. Each bullet does 6 damage (12 per shot) and the Jorg will fire continually dealing up to around 3,000 damage until it recoils or its target moves out of sight. By moving side to side the gun fire can be avoided. There are two pillars that can be used to take cover before countering.
   
*<b>BFG10K:</b> As stated above, the Makron pilots Jorg (he can be seen riding on the exoskeleton's back. In between bursts of gun fire from the twin chain guns, the Makron will reveal himself and launch a blast from his arm mounted BFG. The energy ball deals around 240 on impact but during its flight to collosion, the energy ball will fire damaging lasers at any near by targets, dealing about 100 damage per second. This means that merely moving out of the way of the ball or taking cover from Jorg is not enough. The player must make every effort to put as much distance from him/her and the ball as possible while keeping an eye on Jorg.
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*<b>BFG10K:</b> As stated above, the Makron pilots Jorg (he can be seen riding on the exoskeleton's back). In between bursts of gun fire from the twin chain guns, the Makron will reveal himself and launch a blast from his arm mounted BFG. The energy ball deals around 240 on impact but during its flight to collosion, the energy ball will fire damaging lasers at any near by targets, dealing about 100 damage per second. This means that merely moving out of the way of the ball or taking cover from Jorg is not enough. The player must make every effort to put as much distance from him/her and the ball as possible while keeping an eye on Jorg.
   
 
==Strategies==
 
==Strategies==

Revision as of 20:30, 11 December 2014

Jorg
Jorg
Health

3,000

Attack Damage
  • Twin-Chaingun: 12/shot
  • BFG: 240+100/sec
Found in
[Source]

In Quake 2, The Jorg is a Strogg exoskeleton piloted by the Strogg leader, the Makron. The Jorg is one of the most powerful enemies faced in the game, second only to the Makron himself.

After destroying the leader's communication, Bitterman chases the Makron to the rooftop of the Palace and through a teleport that leads to the Final Showdown. It is here that the player confronts the Makron one on one.

The Makron will always go into battle piloting the Jorg and will use it until it succumbs to damage, at which point the Makron will dismount it and attack the player on his own.

Combat Characteristics

  • Twin Chain Gun: The Jorg possesses twin chain guns that can deal heavy damage if the player is in the line of fire for any significant time. Each bullet does 6 damage (12 per shot) and the Jorg will fire continually dealing up to around 3,000 damage until it recoils or its target moves out of sight. By moving side to side the gun fire can be avoided. There are two pillars that can be used to take cover before countering.
  • BFG10K: As stated above, the Makron pilots Jorg (he can be seen riding on the exoskeleton's back). In between bursts of gun fire from the twin chain guns, the Makron will reveal himself and launch a blast from his arm mounted BFG. The energy ball deals around 240 on impact but during its flight to collosion, the energy ball will fire damaging lasers at any near by targets, dealing about 100 damage per second. This means that merely moving out of the way of the ball or taking cover from Jorg is not enough. The player must make every effort to put as much distance from him/her and the ball as possible while keeping an eye on Jorg.

Strategies

  • The one and only confrontation with the Jorg is in the Final Showdown map in the center arena of the Makron's satellite. The player must make good use of the cover provided by the two giant pillars. When Jorg is using its Chain guns, strafe left and right to avoid most of the bullets whilst countering with any weapon of your choice, no need to save ammo any more. The Chain gun works well, especially with a Quad-Damage. Don't forget the corridor under the arena floor if your having difficulty defeating either the Jorg or Makron.

Other Appearances

Jorg hologram

Hologram of Jorg, as seen in Quake 4.

As well as appearing as the pen-ultimate boss in Quake II, the Jorg also appears in the Quake II Mission Pack: The Reckoning, again as the pen-ultimate boss. It is also seen in a hologram in Quake IV where Rhino Squad are discussing the death of the first Makron during the events of Quake II. Jorg can be easily mistaken for the Makron if a gamer were to play Quake IV before playing Quake II.

Gallery