Keel makes a return from Quake 3: Arena.


The Terran Coalition's reverse-engineering of Slipgate travel created new frontiers—and wars. In the Subic system, thousands of mining colonists were slaughtered by the Klesk, an indigenous chitinid race. The first casualty: Lance Corporal Ben Keel, a marine on perimeter duty.

To learn what happened, Coalition scientists used neuroprosthetics and poorly understood xenobiology to resurrect Keel. He returned to life with a mostly robotic body, but with his mind and memories seemingly intact.

Only weeks later did the fugues start, each bringing longer-lasting visions of a shadowy hellscape.


Start Max
Health (QC)
175 175
Armor (QC)
50 125
Speed (QC)
300 480


Active: Grenade Swarm - Keel is equipped with grenade launchers which operate on a cooldown. Each grenade takes 10 seconds to cooldown, and up to 5 grenades can be stored for use.

Passive: Stockpile - Keel can reduce the cooldown of his ability by collecting any ammo box.


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