Launch Command | |
Game | |
Unit | |
Soundtrack |
09 - Descent Into Cerberon |
Previous Map | |
Next Map | |
Enemies |
Easy: 30 |
Secrets |
2 |
New Misc | |
[Source] |
“ | All units, we have a disable and destroy order on enemy central computer. | ” |
—TCM radio transmission |
The Launch Command is a the facility that controls one of the most valuable Strogg assets - their Black Hole Generator, which allows them to travel across the vastness of space and invade other worlds. Shutting it down is crucial to humanity's war effort.
The facility itself houses an enormous CPU core, with a large cooling installation. Shutting down the cooling would damage the CPU and allow access to the main control room. A little destruction there would put the Black Hole Generator out of commission for good.
Quick Level Completion
Coming soon...
Walkthrough
Coming soon...
Enemies
Enemy | Easy | Medium | Hard/Nightmare |
---|---|---|---|
Light Guard | 4 | 4 | 4 |
Gunner | 7 | 9 | 9 |
Iron Maiden | 4 | 4 | 4 |
Technician | 6 | 6 | 6 |
Gladiator | 2 | 2 | 2 |
Tank | 7 | 8 | 8 |
Secrets
- #1) In the outside area that you start in (with the Black Hole Generator), rocket jump on top of the generator and go to the far side of it to find a hidden spot with some goodies: Rockets, Cells, Bullets, Health and the BFG10K, along with the message "Secret Area! You Crazy Rocket Jumpers!" Actually you can skip rocketjumping and jump up multiple times in the far corner of black hole generator.
- #2) In the final hallway before the level exit, there is a cracked window to your left; blow it open and dive underwater to find the last secret, with a smorgasboard of different types of Ammo.
Differences in the ETCS 97 version
See ETCS Demo (Q2) page.
Deathmatch
Differences
Coming soon...