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This article appeared in Quake II  

!Q2-Guard-Light
Light Guard
Health

20

Will gib when health is

-30

Attack Damage

Blaster: 5

Drops

Cells
Armor Shard

Found in
[Source]


Weakest of the three processed humans, armed solely with a simple blaster.

Quake II Manual

In Quake II, the Light Guards are one variety of the Stroggified humans who wear red and gray, light armor with orange shoulder plates. Light Guards are equipped with a Blaster attached to their right arm. A common enemy, they are also the weakest Strogg both in terms of health and their damage potential.

Behaviour and Attacks[]

The Light Guard is equipped with a Blaster similar to your own, but weaker - dealing 5 damage per shot. It's easily avoided by strafing, and its accuracy is not particularly good.

When fired upon, Light Guards sometimes duck and may return fire from their crouching position. Furthermore, when a Light Guard is killed but not gibbed, there is a chance it may perform a final attack - it falls onto its back, raises its weapon and fires two shots directly forward. This behaviour is common to all Guards.

If a Light Guard loses sight of the player, it may continue to fire in the general direction of where it last saw the player.

Strategies[]

  • Light Guards are easy to kill. A single decent hit from the Shotgun or a very brief burst from the Machine Gun (three bullets, to be precise) is enough to put one down. Even in groups, the Machine Gun can easily mow them down. You may encounter a few on the first level before you collect the Shotgun (depending on which route you go), in which case you'll need to use the Blaster against them, but it only takes two hits from the Blaster to kill one. As for the Light Guard doing damage to you in return - don't worry. Its blaster shot is easily dodged by strafing, and even if it hits it doesn't hurt much.
  • When encountered alongside other enemies, the Light Guard is a low priority target due to its feeble damage output and the ease with which its blaster can be dodged. Focus on the more dangerous enemies first.

Appearance statistics[]

Campaign Easy Medium Hard/Nightmare
Quake II 133 151 161
The Reckoning 20 15 17
Ground Zero 53 57 57
Quake II 64 65 13 14
Quake II PSX 34 38 36
Call of the Machine 536 585 591

Trivia[]

  • Light Guards are not the most common Strogg in the original game - that distinction goes to the Gunner. However, in the Call of the Machine expansion released as part of the 2023 remaster, Light Guards are by far the most common enemy, encountered over five hundred times.

Sounds[]

Sounds
The Guard being idle
The Guard spotting an opponent
The Guard being injured

The Guard being killed

Gallery[]

See Also[]

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