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− | For '''''[[Quake]]''''', many Source ports were developed |
+ | For '''''[[Quake]]''''', many Source ports were developed to this day. The first were developed by [[Id Software]] themselves before the public release of the source code in 1999. Below is a straightfoward list of all known ports and Source ports created for ''Quake.'' |
== Official Ports == |
== Official Ports == |
Revision as of 20:13, 15 November 2019
For Quake, many Source ports were developed to this day. The first were developed by Id Software themselves before the public release of the source code in 1999. Below is a straightfoward list of all known ports and Source ports created for Quake.
Official Ports
- Linux - Developed by Dave Taylor on 1996, unreleased to the public.
- Amiga
- Mac OS
- Saturn
- Nintendo 64
- Playstation - Unreleased
- Arcade Tournament Edition
- Quake Mobile
Un-Official Ports
- QuakeDC
Official
- VQuake - Made for the Redition Verité Chipset, modern operating systems won't run it.
- GLQuake
- WinQuake
- QuakeWorld
Un-Official/Fan made Source ports
Windows/Linux/Mac:
- Blinky
- Darkplaces
- Engoo
- EzQuake
- FTEQW
- FuhQuake
- JoeQuake
- Mark V
- ProQuake
- Quakespasm
- ReQuiem
- Ultimate Quake Engine
Windows only:
Win/Linux/Mac Multiplayer specific:
- ClassicQ
- EzQuake
- Fodquake
Windows only Multiplayer specific:
- Fisheye Quake
- Pan Quake