Logistics Complex | |
Game | |
Unit | |
Soundtrack |
10 - Pressure Point Huh Again |
Connected Maps | |
Enemies |
Single-player
Co-operative play
|
Secrets |
1 |
New Enemies | |
Objective |
|
[Source] |
Logistics Complex is the third map of Unit 2 of Quake II Mission Pack: Ground Zero. The goal is to find a Tank Commander's head to use it back in Waterfront Storage. This level marks the first appearance of a new enemy, the Medic Commander.
Walkthrough
- Logistics Complex for the first time:
You start this level from a distant canyon entrance from Waterfront Storage. Proceed through the canyon, eliminating the Strogg guarding the way, to get the Complex. As you approach, an incoming marine in a drop pod will fly into the front door of the Complex, opening the way for you. Unfortunately, the marine doesn't survive to join you.
Once inside the Complex, take a lift and go down to the Detention Block. Here your objective is to eliminate a Tank Commander and retrieve its head, which is needed to open a security door. You can kill the Commander and his attendant Guards by activating security lasers from a room on an upper floor. To deactivate the lasers you have to go back to the room located on the left side of the previous elevator, and remember to stay away from them because they are as deadly for you as for the Commander. Pick up his now disembodied head and proceed to the bridge controls via a nearby air vent. Once you find yourself in the bridge control room, activate the bridge and make your way to Waterfront Storage through this new exit, which is guarded by a Medic Commander.
- Logistics Complex for the second time (after returning from Tactical Command):
Setting your foot for the second time in Logistics Complex you have to uplink to capital ship to reprogram data disk. Get to the room with the communications terminal, load data disk and bring uplink online, then proceed to the room with a button to realign satellites' array. Now return and collect data disk and go back to Tactical Command.
Enemies
Enemy | Easy | Medium | Hard/Nightmare |
---|---|---|---|
Shotgun Guard | 15 | 13 | 12 |
Machine Gun Guard | 14 | 15 | 12 |
Gunner | 14 | 16 | 19 |
Icarus | 3 | 3 | 3 |
Daedalus | 2 | 4 | 8 |
Medic | 1 | 1 | 1 |
Gladiator | 3 | 4 | 6 |
Medic Commander | 6 | 6 | 6 |
Tank Commander | 1 | 1 | 1 |
Turret | 13 | 14 | 16 |
Enemy | Easy | Medium | Hard/Nightmare |
---|---|---|---|
Shotgun Guard | 14 | 12 | 12 |
Machine Gun Guard | 12 | 12 | 12 |
Gunner | 18 | 20 | 20 |
Icarus | 2 | 1 | 2 |
Daedalus | 8 | 10 | 10 |
Medic | 1 | 1 | 1 |
Gladiator | 5 | 6 | 6 |
Medic Commander | 6 | 6 | 6 |
Tank Commander | 1 | 1 | 1 |
Turret | 17 | 17 | 17 |
Secrets
- #1) SECOND VISIT: When you get to the computer console which requires the Data CD, go around to the left side of it to find a Shootable Button. Shoot it to reveal a secret area across from the console, with a suit of Body Armor.
Notes
- In the original game, the player can eliminate the Tank Commander and attendant Guards by activating the security lasers, or open the forcefield and confront them personally. In the 2023 remaster, however, there is no option to open the forcefield until after the Strogg have been eliminated by the lasers and the lasers have subsequently been deactivated.
- If the player neglects to pick up the Commander's Head and returns to Waterfront Storage without it, they will be rewarded with an ambush of five Gunners when they attempt to pass through the security scanner.
- During the first visit to this level, a player might be tempted to rocket jump their way across the waterway to reach the exit back to Waterfront Storage, thereby bypassing a chunk of the level - but they will find an invisible barrier prevents this, and the exit door is locked until the bridge has been activated.