MORNING STAR is a modification for Quake made by Mike. This modification primarily is designed for the Morning Star, though some custom death messages are also included. Included among the collection is a custom death message for Chthon, a boss that was not given a proper death message in the vanilla game.
Another feature of the modification is differentiation between small and large forms of Ammo. Large Shells are now referred to as "box of shells", Nails are now "crate of nails", Rockets are "box of rockets", and Cells are "battery pack".
Pressing impulse 112 shall result in the message "Program by Tatter_D!" being displayed.
An alternate Server version of this modification exists. The only difference is that there are no custom models or sounds, thereby making it compatible on servers without clients needing additional files.
New Death Messages
Environmental
- "Player" invaded "Attacker"'s space. (Telefrag)
- "Player" failed the acid test (Slime)
- "Player" was slimed (Slime)
- "Player" caught a lavaball (Lavaball)
- "Player" played with the explosives (Radioactive Container)
- "Player" fall down go SPLAT! (Falling)
- "Player" gets the point (Nail Trap)
- "Player" died a llama's death (Noexit)
- "Player" was killed by "Attacker" (Misc)
Monsters
- "Player" fed the fishies (Rotfish)
- "Player" was knifed by a Knight (Knight)
- "Player" was diced by a Death Knight (Death Knight)
- "Player" was caught by a Vore (Vore)
- "Player" discovers why waking Cthon is a mistake (Chthon)
Weapons
- "Player" got filled with "Attacker"'s buckshot (Double-Barrelled Shotgun)
- "Player" gets "Attacker"'s point (Nailgun)
- "Player" turns into a sieve by "Attacker" (Super Nailgun)
- "Player" was blown apart by "Attacker"'s grenade (Grenade Launcher, Gibbing)
- "Player" was blown to kibble by "Attacker"'s rocket (Rocket Launcher, Gibbing)
- "Player" received "Attacker"'s static (Thunderbolt, normal)
- "Player" finds out that electricity and water don't mix. (Thunderbolt discharge, self)
Sounds
Sounds | |
---|---|
Gotcha (Unused) | |
Impulse 112 message |
Version History
v1.11
- Custom sounds added.
- Possibly fixed a rare bug where the Weapon would not fire for an unknown reason.
- Fixed an issue where the "Change Weapon" button could not reach the Morning Star, resulting in a broken cycle.
- Fixed the jump key not doing anything.
- The player no longer appears to be flying.
V1.09b - August 16, 1996
- Custom models have been added for the Morning Star. Previously there was only a server version.
- Players can now use Weapons while being attached to the Morning Star. The author felt this was appeasing the majority, since it makes the Morning Star overpowered. According to him, the majority of Quake players wouldn't touch a Weapon unless it was as powerful as a BFG9000. He felt it would likely be reverted, since people only liked overpowered Weapons until they are on the receiving end.
- The Morning Star ball no longer rotates when connected to something.
- The Morning Star now is more exact. Previously there was a bit of auto-aim, now players need to precisely hit what they wish to connect with.
- Ranger now has his hand extended as long as he continues to grapple a surface.
- Fixed a bug where a grappled player could no longer fire any Weapons.
V1.05 - August 9, 1996
- Official release.