The MarkV Quake engine is a Source port developed by Baker which is derived from Fitzquake, being a spiritual sucessor to the mentioned engine and DirectQ. The main goal is to develop an engine that combines features from known Quake engines such as: Darkplaces(limits), DirectQ(compatibilty on older computers) Quakespasm(Look and feel) QMB(Particles and effects) while also aiming for classic vanilla gameplay and graphics.
Features[]
- Main GLQuake and ProQuake features.
- Main QMB, JoeQuake, Quakespasm Features.
- QMB Particles option
- Shadows support with three different styles (r_shadows 1 for default shadows r_shadows 2 for GLQuake styled shadows r_shadows 3 advanced shadows)
- Multi Render support: DX8,DX9,OpenGL, and the classic WinQuake software renderer with support for larger resolutions and an optional 320x200-320x240 resolution emulator)
- Demo Rewind function.
- Built-In AVI capture.
- Possibilty to save Multi Player games (An server must be started first and together all players must join again)
- External Texture support (can be toggled on and off easily and realtime on the console)
- Texture Editor ingame
- External Music support for mp3 and ogg
- Seal Of Nehahra compatible
- IPV6 Support
- Colored Lightning
- Dynamic Lightning
- Water Warp effect
- Mirror Effect support (can be toggled off with r_mirroralpha 1)
- External .vis file loading
- Splitscreen Multiplayer (up to 4 Players)
- And much more
Download:[]
Go here to visit the MarkV main page with latest news: [1]