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The MarkV Quake engine is a Source port developed by Baker which is derived from Fitzquake, being a spiritual sucessor to the mentioned engine and DirectQ. The main goal is to develop an engine that combines features from known Quake engines such as: Darkplaces(limits), DirectQ(compatibilty on older computers) Quakespasm(Look and feel) QMB(Particles and effects) while also aiming for classic vanilla gameplay and graphics.

Features[]

  • Main GLQuake and ProQuake features.
  • Main QMB, JoeQuake, Quakespasm Features.
  • QMB Particles option
  • Shadows support with three different styles (r_shadows 1 for default shadows r_shadows 2 for GLQuake styled shadows r_shadows 3 advanced shadows)
  • Multi Render support: DX8,DX9,OpenGL, and the classic WinQuake software renderer with support for larger resolutions and an optional 320x200-320x240 resolution emulator)
  • Demo Rewind function.
  • Built-In AVI capture.
  • Possibilty to save Multi Player games (An server must be started first and together all players must join again)
  • External Texture support (can be toggled on and off easily and realtime on the console)
  • Texture Editor ingame
  • External Music support for mp3 and ogg
  • Seal Of Nehahra compatible
  • IPV6 Support
  • Colored Lightning
  • Dynamic Lightning
  • Water Warp effect
  • Mirror Effect support (can be toggled off with r_mirroralpha 1)
  • External .vis file loading
  • Splitscreen Multiplayer (up to 4 Players)
  • And much more

Download:[]

Go here to visit the MarkV main page with latest news: [1]

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