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This article appeared in Quake II  

!Q2-Medic
Medic (Q2)
Health

300

Will gib when health is

-130

Attack Damage

Hyperblaster: 2 per bolt

Drops

Cells

Found in

Quake II
Ground Zero
Quake II PSX
Call of the Machine

[Source]


As the name suggests, this threatening organism has the ability to awaken dead Strogg from eternal sleep.

—Quake II manual

In Quake II, a Medic is a centaur-like Strogg equipped with a hyperblaster on its right arm. However, its notable feature is not its combat prowess but its ability to revive fallen Strogg, allowing them to fight once more.

First encountered in the Detention Center of Unit 3, they are an uncommon foe, only appearing in five levels of the original Quake II campaign. However, more appear in Ground Zero and Call of the Machine.

Behaviour and attacks[]

Hyperblaster: The Medic will fire two bolts and then a volley of twelve in quick succession, each bolt dealing 2 damage for a potential total of 28 damage. The bolts are fairly easy to avoid by strafing. In the 2023 remaster, the first two bolts deal 6 damage instead of 2, but the Medic may forego these two and proceed straight to the rapid-fire.

Revive Strogg: If a Medic can approach the corpse of a dead Strogg, it can bring it back to life with its full health restored. However, a Medic can't revive a dead Strogg if its corpse has been gibbed. In the original game, Medics sometimes take quite a while to approach the corpse of the Strogg they intend to revive.

If encountered alone and with no nearby corpses to revive, a Medic will sometimes attempt to retreat from the player.

In the mission pack Ground Zero, Medics will revive fallen Strogg much more quickly than they do in the original Quake II. In addition, Medics became exempt from infighting, as are any Strogg they revive. All of these behaviours were carried over into the 2023 remaster, applying them to Medics in all of the single-player campaigns.

Strategies[]

  • Alone, a Medic is easy to kill. It's a nice big target, its blaster doesn't do a great deal of damage, and it can be avoided by strafing. The Super Shotgun, Chain Gun, Grenade Launcher, Rocket Launcher, Railgun and Hyperblaster are all good options to dispose of this enemy. Its main cause for concern is its ability to revive dead Strogg - on levels where you expect to encounter Medics (or in areas where you can hear their idle sounds), it's worth taking the time to gib Strogg corpses. The Blaster is good enough for that job without needing to expend ammunition.

Appearance statistics[]

Campaign Easy Medium Hard/Nightmare
Quake II 10 13 15
The Reckoning - - -
Ground Zero 9 11 10
Quake II 64 - - -
Quake II PSX 8 6 9
Call of the Machine 15 16 16

Death Message[]

  • Player was blasted by a Medic

Sounds[]

Sounds
The Medic being idle
The Medic spotting an opponent
The Medic being injured
The Medic being killed

Bugs[]

  • There is currently a bug involving Medics and Medic Commanders. If a Medic Commander summons a Medic and then the Medic Commander is killed, the Medic's behaviour may be affected by this bug - the Medic may repeatedly attempt to "summon" Strogg (which a Medic cannot do) as if it were a Medic Commander, mimicking the summoning animation and playing the summoning sound, but with no results.

Trivia[]

  • If an enemy is revived by a Medic, the player's kill count on the status screen remains unchanged. This means that a player does not need to kill the enemy again to achieve 100% kills, and it also means that an enemy might still be active even if the help computer shows that all kills are achieved.
  • As of the 2023 remaster, Strogg that have been revived by a Medic are exempt from infighting, even if they would be susceptible to infighting before their first "death".
  • As of the 2023 remaster, a monster's corpse loses half of its durability each time it is revived (by a Medic, Medic Commander or Repair Bot). This doesn't affect the health of the living monster after it has been revived, but it does allow a player to gib it faster once it is killed again.
  • The Medic's bloodied spike on its left arm might look like a melee weapon, but it isn't one.
  • The Medic's weapon seems to be something of a hybrid between a hyperblaster and a blaster. Its firing pattern consists of two shots at a moderate rate of fire and then a volley of twelve rapid-fire shots. The first two projectiles resemble the projectiles fired by the player's blaster, but the rapid-fire volley of twelve projectiles resemble the projectiles fired by the player's hyperblaster.
  • Certain enemies do not leave a corpse when killed, and therefore can never be revived by a Medic (or Medic Commander or Repair Bot). Examples of this are the various flying Strogg, Turrets and most bosses.
  • It's possible for a map-maker to place Strogg corpses in a level, allowing a Medic to revive them. This happens in one level of Call of the Machine.
  • In the PSX version, Medics have been boosted to 310 health points, so the player requires 3 railgun fires. However an accurate BFG fire is enough to stop the Medic.

Gallery[]

See Also[]

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