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We're Getting Mutants in the MCU - The Loop
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In the Quake II continuity of the Quake series, Medikits recover the player's health. Medkits come in two sizes: small and large. Small Medkits (First Aid) are white and heal 10 HP, while large Medkits have a blue camouflage and heal 25 points.
Quake II | ||
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Organization | Terran Coalition of Man · Strogg | |
Characters | Bitterman · Viper · Willits | |
Expansions | The Reckoning · Ground Zero | |
Enemies | Light Guard · Machine Gun Guard · Shotgun Guard · Barracuda Shark · Enforcer · Berserker · Gunner · Flyer · Parasite · Mutant · Brains · Medic · Icarus · Technician · Gladiator · Iron Maiden · Arachnid · Tank · Tank Commander | |
Bosses | Super Tank · Hornet · Guardian · Jorg · Makron | |
Weapons | Blaster · Shotgun · Super Shotgun · Machine Gun · Chain Gun · Grenade · Grenade Launcher · Rocket Launcher · Railgun · Hyperblaster · BFG10k | |
Ammo | Bullets · Shells · Grenades · Rockets · Slugs · Cells | |
Powerups |
Armor (Armor Shard · Jacket Armor · Combat Armor · Body Armor · Energy Armor) · Health (Stimpack · Medikit · Megahealth · Adrenaline) · Ammo Pack · Bandolier · Enviro-Suit · Invulnerability · Key · Quad Damage · Rebreather · Silencer | |
Vehicles |