This provides a temporary but significant boost to your health.

This will wear off after a minute or so.

—The Quake II Manual

In the Quake II, the Megahealth or is a Powerup that gives the user +100 health up to max health points: 300 or ∞. However, the health will slowly rot away until the player's health is back to 100 or back to the player's base health, depending on how many Adrenaline powerups they have consumed. If the effects of the Megahealth are not over by the end of the level, it will be immediately depleted upon the start of the next level.

Though the Megahealth is usually a multiplayer item, it made a few appearance in single player in at the secret areas.


The Megahealth is usually a hotly-contested item in multiplayer, sometimes players favor this over Heavy Armor and Quad Damage, especially the FFA mode. When the match starts, try to get control of the area that has the Megahealth before your enemies do. If you can't, try to strike when there's still fighting. If there's no fighting when you get to it, but somebody is occupying it, don't try and take it unless you have a very powerful weapon and some armor. Alternatively, if you cannot reach the area with Megahealth fast enough, go to get Heavy Armor or strong weapon first. If you don't you'll usually get blown away before you can take off half of your target's HP.

The Megahealth is also a great companion with any type of armor, such as Body Armor. If one has Megahealth and a powerful Armor, one'll be able to survive many attacks or being hit by stronger weapons like the Railgun. With weak armor (or just Armor Shards), one should be able to endure a greater number of attacks if it combined with a Megahealth. 

This item is good for a CTF since there is always one in each base in some levels so run in, get the flag and leg it back to base before they know what hit them.


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